One thing I didn't see that was well received with the last enchantment rework is the guaranteed upgrade after X amount of fails, why was that aspect scrapped (if it was)?
[color=red]If trying to preview gear, it will load the last tab from character menu you had selected: i.e. enhancement loads enhancement screen instead of gear (therefore no preview is generated)[/color]
Why did you guys take away my buff/debuff messages? They are important to the game. We already have tiny buff bars as is.. Then you added "Hold circle" to skip cutscenes... Why? Cutscenes get annoying after you've run the dungeon 100 times. There's nothing spectacular about a T-rex busting through a wall... skiiiiiiiiiip.…
3% damage from behind is nothing compared to the last 2 "bis" chest armors. 10% ebony/scavenger and ribcage give around that much extra damage. The bosnus should be increased to 7.5% maybe 10% to be a chase item. The at-will bonus for rings (VoS) was increased (3 -> 5%), so this can be too. We've had plenty of discussion…
I've played for the last week with no issues at all for like 99% of the time (on ps5). You may have to do a power cycle, check your network settings, or check for an system update.
I haven't tested whether it works for sure yet, but since I use it as my boon on live... I'd like to inform you that Blood lust's second bonus mentions it does 120% of weapon damage. I recall that reference being removed with this update.
Tradebars do work, buy them for 1 copper, use them to get 1k bars, buy what you want. Companion and Mount tokens can already be bought with tradebars. So can stones of health and ress life scrolls. The things I believe would be nice to add though are pres and coal wards. Mount collars and premium insignias would be fun…
I'm noticing that features and class feats which do magnitude damage are showing the same between live version and preview. Is this just a tooltip error?
https://ibb.co/DPBXyKH https://ibb.co/sjHPt3Z Look, I'm not stupid. Neither one of you are helping. This is a bug and I'm not the only one who is experiencing it. It was brought up by someone else in NW discord. Btw, Tunnel vision didn't exist before the mount update so I'm not sure how you misinterpreted that…
You ok? I meant the magnitude is at an epic level. As in when you upgrade a mount to leg and mythic, the amount of combat power you receive from the mount goes up. I was at like 2.4k-2.6k magnitude before this patch and now at a measly 1,075 tunnel vision after patch aka epic level instead of mythic.
You definitely won't be getting it any cheaper than 750 AD each. Which might be why you haven't gotten anything since I know people who have exchanged for thousands in the last week. The exchange processes about a million zen per day, divide the backlog by that and that's how many days it should approximately take.
This may be linked to a bug that has always been around with this class from when I started... If you die while blocking, when revived, you have to block then unblock to do anything again. Next time this happens, try that.
Making anything, including RP, BtA has economic impacts. However this is dungeon and dragons and again, not an economic simulator. I understand people may literally want to keep the game "Free-to-play" for the 1% but the reality is that it isn't "Free-to-play". Without zen and/or some zen market items that someone has…
The ice mechanic at Drufi in FBI seems to broken again. Hid behind it twice and was downed both times. Also, rogue dailies have a massive aggro pull on use that I don't remember from last mod. This happens everywhere. The radius will pull in 2-3 adjacent packs of mobs.
Stress inducing trials that require high amounts of coordination drive players to other games. It's fun for awhile IF you have the friends to stick it out with but not if you do not. After getting the showoff weapons, many do not return.
This is a rare occurring issue but it has happened both times I have participated in this event.. There will sometimes be a critter minion that gets stuck in one of the doors that are raised by interacting with the statue. This is the room with 2-3 packs of the critters and the door to the left. There is a chest and/or a…
It was not listed in patch notes so I'm guessing this is a bug: Manycoins Bank Heist skirmish only rewards first successful completion (if that) with acorns. I ran 3 in a row and got maybe some after the first but the subsequent runs rewarded 0 (while it still was in the rewards section of the scoreboard).