Well, I like character customization BUT I remind that I love D&D (red box) and that in this box character where not unique. The fighter can use any weapon BUT it has really only one attack skill. So all warrior were the same and a no brainer. The differences came from the rolling, which were difference in power, but quite…
May be if the boss can win, then even with no death you would not be able to come back again and again. After all, if a boss regenerate its life when someone teleport from combat (preventing dead character to respawn) or if there is a timer or a goal that the boss want to reach then I think you will have to have skill to…
I prefer Dynastic game in a way. You die and start a new charater that inherit stuff and social status. Btw they implement a game with perma-death. Well, the real question is do we want to be part of the world we are playing in (this means death is serious) or do we want an online thema-park? a MMORPG or a MMOTP? PnP RPG…
That's a bit sad because if we don't have a RP server with more rigid rule on naming we will have lot's of "XXXDRizzt DOUDEENN HAMSTER" or worst some "IOwn U" as character name which will spoil the fun.
Random allocation : this is equal as every body put needs Random allocation but no redraw : this is fairer because some that got an item wont have one before the other have it. Every one has a loot : well this make the game a loot fest DD way : the loot is divided at the end of the quest, each item is given a point value…
I have never test this system but I hate it already as it is. I play game where the loot is randmonly given to player or player based. As this game is not free pvp with lootable body (let's say every one like it), then wouldn't it be better to allow the group leader decide the way the group devide the loot before the quest…
Ah, this is interesting. I hink too it is lacking on most MMO. For what I understand the game is I am in town I gather a party and we teleport to the location of the quest, we do the quest. Rince and repeat. Of course with a lot of usermade content you don't the quest shouldn't be repetitive. Look like a Diablo III set in…
My point on level : If someone can reach max level in say less than a year then level are useless. Why? Because (like in GW2 as many have quoted it) the game will only begin at max level. The leveling is not your character life it became more like the tutorial period and you will expect to play when you max level. I have…
In PnP, I love the random roll for stat. But in PnP you can enforce only one roll (or a the number of reroll the GM allow). In a MMO people will try to abuse the system (like people abused it, me included, in Baldur's gate). People want the legendary character with 18 in all stats. If you don't do real rolling (the one…
Well I have to agree with the people that are worried. Warrior that cannot change there weapons? The point is that according to what I want to play I will have switch character which mean that I cannot invest in roleplaying one character because its game play will be overly limited. One of the fun of all DD for the wizard…
I loved to play a W4/M16 in Neverwinter nights (the computer game) so I really hope we will have fighter-mage. I don't really have a preference for one or the other has my DD3 build was made to use a 2H sword...
Personnally, I miss the first edition cleric (that is the red box one). Was a kind of templar. But, I would say that though I consider the cleric to be overpowered in DD3, I think that all class should be able heal itself and fight. In DD the Cleric has always be a melee character even more than the fighter (the fighter…