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  • Ok, So we are a plate wearing, shield bearing tank class and our primary stats are: Int and Cha correct? 64k defense needed at 80 Does anyone remember the awareness, crit red, etc numbers for justicar?
  • This is gonna be a disaster.
  • ok, trying to get set up for this to go live, what enchants are you all using? are you going all radiant in def slots for the hp or using a combo gem?
  • been stuck on this for progression which is why I haven't tested much lately. just can't seem to beat her :(
  • I think we are basically at what we have is what were getting point. so bad feats and palisade is here to stay.
  • Just to clarify with patches timing etc @obisiancran3 what are our stat priorities right now? I thought I saw con and int??? for radiant damage or was that on a prior release?
  • Ok, so i finally managed to spend some time on preview and all i can say is: no way will this be ready to go live in 3 weeks. It is going to, but its a cluster right now. Feats: In serious (and admitted my asterdahl) need of a rework. they don't really flow with the class. Pallisade: disaster. seriously this needed ditched…
  • Forgot to mention, feats are still underwhelming.
  • Just got off test after a short look at the changes and here are my first thoughts: Dps is still kinda high, smite in particular. combined with the weapon buff its pretty much obscene. The HP buff is nice. I was definitely taking damage from monsters. However, the Companion Heal (retribution buff or some such) was so…
  • Just got off preview and here are my thoughts on the current build: At-Wills: still not worthwhile. that's pretty much the end of this one. if you have more than 1 mob on you you are better off just sticking with block for divinity gain/smite/bane/tw. I know you don't like to hear it but that's what as a player I actually…
  • and yet you have designed it so that this is the most efficient playstyle...
  • Divine palisade idea: Make it reduce a massive amount of incoming damage, drop pallies outgoing damage to little or nothing, and boost threat a ton, for moderate divinity (or none). seems more in line with tanking, allows the use of at-wills and encounters to build threat without turtling. not sure how it would work out,…
  • Ok, so after really adjusting to changes I'm running the following. I am still spending the bulk of my time blocking, and only occasionally using at-wills (usually when its a lone mob im fighting). This seems to give a pretty solid flow of divinity and allows for a more slightly more active game play. At-wills: valorous or…
  • @asterdahl There are a LOT of issues with the currently standing Justicar in particular. One is this outdated and disproven belief that tanks need to be massively lower in dps to offset their survivability. It's not true. For one, they will always be lower in damage output just in the inherent differences in play. Tanks do…
  • Barbie seems to be advertising for that game as they are posting it in other forums as well.
  • So your revolution is to: 1) reduce game play decisions to 2 buttons: block and smite. 2) there wont be a third path for buff/control. they have already stated they are moving to the holy trinity design ideal so there are no support classes/paths in the works. 3) this design is NOT revolutionary. In fact it goes back to a…
  • It's not the pace of power usage. it's slow HAMSTER game play coupled with a 2 button approach - block and smite. At wills are utterly useless, as are basically all of the encounter powers. in essence your design is fundamentally flawed and essentially sucks.
  • I am trying to sit here and figure out where to start. There is just so much wrong with the justicar as it currently sits, and knowing from experience that what I say will fall on deaf developer ears. First, I am saying this from over 20 years of MMO experience. I started playing Everquest in 1998, and have not stopped…
  • I can honestly say when this goes live my pally will be retired. you have made the class horribly not fun, and that's the whole purpose of the game. not renewing my vip right now cause well, you are breaking the game.