As far as i can tell, looking at the original post. Take the class proficiency and apply them. Orb is not one of the class proficiency for fighter. Fighters can use one or two handed weapons, shields and armor. Axes, flail, hammer, heavy blade, light blade, mace, pick, pole arm, spear, staff, bow, cross bow, and slings.…
I have been getting this as well. I checked my professions and had to get the key, I logged into the game and played for a while and then logged out. Guess what happened the second I tried to check my professions again. ... Tried logging into the cryptic help area from that page, and guess what, I had to get the code…
The guardian is supposed to start playing on Saturday the 27, at 9am pst. I clicked the link stated earlier in the thread and it said pending. I went to my account and it said completed. Will I be able to log in on Saturday??
Do not let the PWE people lie to you. They are not trying to make this a close to the PnP rules as possible. 4th edition D&D was built to appeal to the MMO crowd. The Table top Gamers flamed the game so bad it became a black eye to the company. Now that their trying to make the game that was designed to appeal to MMO…
Sorry, still sticking with the saying, give us the D&D classes not the templates within the classes. Makes the game so much better. Then the GWF can switch out his two handed weapon for a sword and board or two swords.
I see the problem with this. I build to a concept. Any class, race and background story. Having the option for background at the beginning of the game is something I loved. But not being able to adjust the character to the storyline is a terrible idea. D&D 4th is designed to cater to the mmo crowd. A couple of abilities…
I honestly wished they would just go with the player's handbook information instead of making this stuff up. I want my rogue to wield a short sword, or as an elf, a longsword. But then, perfect world is not known for listening to its customers.
4ed is built for MMO play. All the actions and setups for the game is MMO design. They are not even following the basic character builds from the base book. Unless a lot of things change, I see this game disappearing before it gets off the ground.
No they are breaking the classes down to their littlest points and locking the characters into those strands of what they think the character would be able to do. But when they break the classes down to single thread theories, the game stops being a game worth playing. Go to your local hobby shop or gaming group and ask…
When Neverwinter was first announce, I was hyped. As information was not being put forth, I slowly lost my interest in the game. Then the announcement that you could cough up 200 bucks for the beta. Turned my stomach. Then to get this .. D&D is about playing your character, your way, making choices at level up that modify…
Sorry FPT is not an excuse for a <font color="orange">HAMSTER</font> poor game. Phantasy Star Online 2 is a smaller niche game, and has a lot better graphics for the characters and areas, even if the areas are smaller. And guess what, its FTP and you do not have to stick to the Devs ideas on what you should play.
running a home made game for three friends. one got seperated, the other two got wiped. The fourth found their bodies and tried to be heroic. I laughed so hard when the other players started to root for the badguys to kill the last so that they did not have to be ressurected by him.