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What is the Arc Client?
Install Arc

Comments

  • Thankee kindly, I'll definitely read up on it! Saw this one on MMOminds but was having trouble assessing the ratings there and telling what was up to date. The biggest problem for me at this point is not knowing what's available. When last I played, I was a PvE tank who did a bit of damage with lots of disruption and could…
  • It's that bad? I'd heard mixed accounts, ranging from: "We're a bit weak but you can definitely make it work in PvE and especially PvP with a good spec--it's just harder" to "Oh god this is miserable". Was hoping it was the former as I do enjoy the playstyle... While this is lovely advice for some situations, I am level 57…
  • Thankee for the help! Yeah, sounds like I'll probs PvE up a CW and grind the moneys and Rogue for my PvP fill...and once I'm well funded go back to the GF. Thanks again for all the advice.
  • On one hand, yes. On the other, I really appreciate the quick ramp-up time. With most games, the experience starts around max level. Not at all the case here. Another element I really appreciate is how unimportant an individual level is. Levels matter, sure. But it's not like someone 5 levels under can't pull their weight…
  • Oh god, that movie. Leveling up every class was probably shorter than watching...
  • While I'd agree with much of what you've said, a lot of people play PvP because they want to brawl. It's an itch that many of us want scratched. And the current PvP setup (playing to win at least) has very little to do with fighting or killing and instead revolves entirely around strategy. Which is good and all, but does…
  • I actually really, really, really enjoy this more streamlined system and the meaningful/flexible build options it enables.
  • The biggest problems of PvP have very little to do with the combat. I think we can all agree that full-team fights over objective two are very fun. Trouble is, that's not how you win PvP. Most of the rounds I've played, the team with the most kills loses because their members have focused on fighting instead of objectives.…
  • While I'd agree that some classes need their damage mechanics re-examined, I'm surprised people are focusing on that so much as PvP's dominant problem. From what I've seen, the team with the most kills/points often loses (usually, even)...which shows that there're some huge issues with the underlying strategy of PvP that…