I was feeling the same way for a while, but I'm actually leaning toward keeping it the way it is. Yes, it makes things incredibly difficult, but logically a healer would draw monsters' attention. Plus, you can really use it to your advantage if you play it right. I like that it makes things more realistic. And it's more…
Not to mention that if a cleric is constantly running for his life, he can't build divinity which significantly reduces what he can do. And I find that when I'm running for my life, if I stop for ANYTHING whether it's to drop a circle or a daily or anything, I'm dead. The best is when you dodge red circles to land in the…
Clerics also have ONE single-target heal. It requires divinity (which is often used to keep everyone alive, rather than one person), and when you're in a big mess with other players and mobs, it's impossible to single you out because of how targeting works in Neverwinter. You have nothing else to spend gold on besides…