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shadowbunslice Bounty Hunter

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  • Ahem, to start with. For people saying "a 12k rogue beat the crp out of me." Well to start off with, TR's have extremely low GS, based off of what i've seen with my CW and GWF, my CW has over 1k of GS that my TR would never get, and my GWF is higher than that. Something like 14k TR = 15k CW = 16k GWF. So TR GS is lower…
  • I would say as far as PVE goes TR is in a very nice place. I'm not sure what your playstyle is, I'm a sabotuer. Last time I checked act I was dealing almost 40% of my damage with flurry, 28% with smoke bomb and 12% with dazing strike. My single target dmg is very good, I usually find myself climbing the DPS charts in boss…
  • Plenty of powers or feats that are clearly superior or inferior regardless of player skill. Other factors are only unlocked via skill-cap and gear combinations. GWF intimidation procs are a good example of something that's very gear dependent. There is also the factor of reliability. Sure, something may be very powerful in…
  • Can't say I know much about the GF class other than fighting them, and that you could attach kitchen appliances to those shoulder guards. Oh, and they are lucky that they have a ready to go bob-sled for winter time.
  • Seems to me that what he said is correct, it's just that the mechanic doesn't actually work effectively in practice. It's the same story with many of the feat paths and paragons. The theory of how the different paths are supposed to perform is sound but the actual implementation leaves something drastically inferior or…
  • I'm probably going to end up as a MI Sabotuer regardless of what happens in the next couple of days too. Suits my playstyle ideal of a sword wielding assassin the best. Functionally I have some very fun rotations I can do as a Sabotuer that I just can't do as a Scoundrel/Exe. Speaking of themes, "Sabotuer" would suggest…
  • I like the idea of a SE that can be dodged and does resistible damage too, but it should be a lot of resistible damage, IMO that's what SE should have been in the first place. In this case tank classes don't get confetti-ed by damage they have no way to avoid, and softer classes have the opportunity to dodge. Killing…
  • Now people are saying DHS is OP, and sry Kweassa but your going to have to own up to that one. Funny thing is, I cautioned about buffing DHS for PVP concerns immediately after this on page 19. Blood Bath having auto-crit and SO procs happened on day 1 of the M5 changes in preview. I reported the SO procs as a PVP issue on…
  • Indeed, BB is doing 20K+ unmitigated damage with shadowy opportunity and this is the reason everyone is flipping out over it. I noticed this and mentioned it on page 46 and possibly before that. As far as base damage goes BB actually does LESS damage than flurry. Go hit a single mob with a unstealthed flurry including the…
  • 100% crit from stealth is needed unless they want to rework every rogue encounter and daily from the base level, which, really they kinda needed to do that anyway. This is ESPECIALLY true of how TR sits somewhat comfortably in PVE on preview. Rogue damage is only "OP" vs squishies and is offset by melee range, low…
  • Df is just as hard if not harder to land in PVP than it was before, with activation time vs stealth depletion canceling each other out and overall a rogue using DF now will be exposed to significantly more danger. Also DF bleed damage is EXTREMELY variable, especially now. I have had DF bleeds tick for as low as 250 dmg,…
  • Suggesting to nerf a at-will which is arguably the single most defining feature of an entire paragon path just because of it's combat dynamics with one other class is hardly a compelling or fair demand. Don't get me wrong, I frown upon ranged stealth builds and auto-proccing passive damage too. But we are talking about a…
  • Agree with all of this, but you failed to point out how shadowy opportunity interacts with blood bath. This, I think is the main concern with shadowy opportunity. With auto-crit blood bath already got a good, appropriate boost to damage. Considering this daily auto-targets and provides damage immunity for a short time, it…
  • True, but now you can open up with dazing strike, then SB. True of PVE and PVP. With the new responsiveness of flurry, catching a target while dazed is now entirely viable. All things considered, I'm not sure SB should be instant as a multi-target persistent AOE. Can I just say, I love smoke bomb, and I love these latest…
  • So let me get this straight. "It's not that the class is weak, other classes are too strong." "It's not that the class is weak, it's that the dungeon design is too easy." So..... in other words, you want them to re-balance EVERYTHING but the rogue class. Are you so blind as to ignore that this just isn't going to happen?…
  • Comments in RED. What the hell is wrong with you Kweassa? I can't decide if your intentionally trying to sabotage the preview changes with disguised motives, or just so out of touch with the class that you actually think your right. Seriously dude, do you EVEN run dungeons?
  • Yes, however, a dot, or many small hits isn't going to empty your stealth bar in a flash like it does now. Meaning in PVE you could potentially refill stealth by using GC + twilight adept and avoiding the big hits. Eager to test this, I actually like the idea that things like IBS and ice knife will rip out huge chunks of…
  • I'm not sure which ranged abilities you are refering to. COS? Impact shot?. Blitz and DIS are about the only ranged abilities a rogue has that are worth a ****, and they are not even on the map compared to what a HR or SW or CW can do. Also "unlimited range attacks" It remains to be seen how the new COS is going to pan…
  • I actually agree with most of what was said here. However, I really don't see how stealth refilling naturally unhindered by damage WHILE OUT OF STEALTH affects any of that. Even if you take twilight adept into consideration someone would have at least 5 seconds to either catch a TR during his vulnerability window or…
  • It's really hard to imagine what the devs were going for. It seems they were focused on PVP changes and only started working on PVE after massive amounts of feedback. It kinda seems tho that the goal was to make perma more accessible and effective for low GS and new players while destroying the current high skill perma…
  • God forbid the striker class with no debuffs, buffs, low HP, low defense, no healing, very limited target caps, and sub-par CC only if specced for it, actually deals damage. That's the only thing I'm getting from you. You totally took my comments out of context. I said 3-4 times SINGLE target damage. Other classes did…
  • Sigh, your argument is that it's poor dungeon design, which is missing the point because of the following. The TR class is a "anything I can do, someone else can do better" class. Dungeon design does not help with this unless it is specifically designed around things that ONLY a rogue can do. Like stealthing through 1000…
  • To which i would reply, what proof do you have that TR is not weak in PVE? IWD encounters? So what, I'm not worried about completing ANY content soloing. I can complete any of the small or medium HE's, and many of the larger ones as well, live or on preview. PVE in NW is extremely easy, it's a very simple matter of cycling…
  • Actually it's a great idea, for PVE. I posted in the very beginning of the feedback thread that auto-crit would be a great dividing factor for PVP/PVE. Or a global 15-30% damage debuff for the TR class in PVP. Either of these and stealth drain in pvp, but not PVE would balance rogue in those two areas. Which would allow…
  • It would be very interesting if stealth drain had an internal cooldown of something like once per second. As in stealth drain can only proc once per second. This would be a way to deal with powers that have many rapid hits while still having substantial drain for powers that deal lots of damage from one "at-will usage",…
  • This would seem to be the case, however. Since at-wills drain stealth and do not break it, doesn't it seem like some at-will usage is intended during stealth? With DHS you can actually hit 2 or so opponents with it and still have time for one encounter, which 2 DHS from stealth adds up to no small amount of damage. With…
  • We really should just rename this thread "Kweassa's feedback and glorification of the scoundrel path, and his sage advice for the rest of us nooblets" I'm glad your happy with the changes, as it turns out, I'm not adverse to them either, however..... You've been talking down to people, passing yourself off as an expert,…
  • #1 The artifact is available to anyone who puts forth the effort to get it. #2 Balance exists in Neverwinter? Since when? Shouldn't we be more concerned about REAL problems, like bugs that have existed since the beginning, or feats and powers that have been obsolete from day one? #3 People have invested considerable time…
  • Welcome to the world of every other class besides perhaps DC(before M5 changes). Still waiting on that dodge change as well.
  • Feedback of changes and where TR sits currently in Preview. Dazing strike - A very welcome change, especially the fast activation. It also opens up a solid array of options for a non-stealthed TR in PVP. DS is now a solid encounter and useful. If DS were a stun then I would be concerned about it's power in PVP but I think…