Add a feral raptor - account or something that people might want. Might actually get a surge in zen sale at practically 0 cost to the company ;) . Unpopular opinion but fashion stuff/cosmetic stuff due to different tastes and some people not caring about it at all might not be that good. These passes by design are an…
- Scoreboard is not removed from the screen after leaving the instance. After leaving the instance it says to check calendar for more events and if I join another hunt it shows "contest finished" as shown below. It's annoying to have to open and close the scoreboard each time so it gets removed since I have never to do…
Well this is the only thread that fits this issue but ... While doing the AI adventure and specifically the quest Temple intrusion 3 lolths makes a cameo. Jaza completely tricked me ...
Could we get a MW tab on the bazaar? Can't realistically test crafting if I have to do a metric ton of hunts just to buy enough charts and get enough mats drop to craft. It's already a chore to upgrade a guild on console preview w/o the SH vendor and can't spend hours doing hunts/charts on PC preview on top of that when…
The Topaz Abyssal Loop has +6750 ogh rating but the equip bonus is basically 15% deflect/ 15% deflect severity when at full AP and 8% forte. This is basically a nice tank ring with irrelevant ratings as usual but this time it's ogh instead of somewhat helpful offensive ratings. Might as well finish the job and convert it…
@percemer Please don't forget to enable the Stronghold Voucher vendor and the Workshop Playtest Vendor in addition to the bazaar. I'm almost at Guild Hall rank 5 and getting food/stone/metal/wood/influence/shards is tedious compared to PC where I just bought a stack of 99 vouchers from the vendor next to the coffer. Also…
While confirming that charcoal is indeed no longer craftable found another legendary item that is supposed to be removed. So probably all 7 removed legendary items can be found and maybe other removed recipes. Recipes using deprecated items: - Commissioned Blightblockers => Uses charcoal - Commissioned Repellent => Uses…
Some quick findings Bugs: - The armorsmithing mafia strikes again! Just like in the stronghold I can buy the armorsmithing recipe multiple times in Sharandar to keep the new scamming tradition alive. - Bronzepin has the option to turn in commisioned scentblockers for 980 credits but they are not in the craft list. -…
Looks nice but a small suggestion. It would be even nicer if: - Greater Shard of Empowerment - Insignia Powder were added to the reward vendor too. You need 750 Greater Shard of Empowerment to upgrade 5 epic collars to mythic while they are hard to farm. You also need a cartel worth of powder to upgrade insignias/collars…
Forgot to add this in last post. From my understanding MW1-3 recipes use legacy items by design so here are the Chultan Masterwork recipes that still use deprecated items: 1. Alchemy - 6 distilled items use effervescent water (cold run chart) - Workman's Incense uses red alder bark (lonelywood chart) 2. Leatherworking -…
Well the node in Sharandar ruins that I reported back in June is now moved and obtainable so that is at least a positive about this. I'm not going to check all of the bugs I found last time to see if they were fixed but at least this one was half fixed since I still can't equip the white tool (the ones named well-worn)…
As in every MW update I tested a new toon from no MW to the end of MW on preview. Unlike the last MW update this time it did not get broken and I could finish. Things I noticed: - MW1 and MW4 for alchemy use the old names of the potions. Since this is the 5th time going from no MW to max in preview I already know which…
Bugs: - The artisan/master of coin expects me to be lv70 and does not give me any of the MW1 quests. - I have the hotenow/pirate skyhold chart quest active and can't drop them. Don't want an eternal quest on live. - While doing the Sharandar - The Ruins chart I go where the marker is (1188,2708) but there are no resources…
Okay, I was making a list but I was sounding extremely salty which I probably am. I just want to mention a lot of these decisions feel dps centric w/o thinking about tank and/or healers. Are we nerfing masterwork and the sets from elemental evil like the burning sets? We can't have celestial losing to those either :'( .…
@"noworries#8859" I asked during today's stream and the answer I got made no sense. Could you explain what is the plan for the 5 cases of paladin covering HP? The cases are - Shift(block) - Tab - Tab+shift - Feated tab - Feated tab+shift Currently: Shift => 40% (gf/op/barb) TAB => 60% (gf), 50% (barb/op) TAB+ Shift => 40%…
@"noworries#8859" Will divine palisade (tab+shift) on OP be made to cover 50% of stamina when unfeated and 75% when feated as per tooltip and old behaviour? Divine champion (w/o shift) works as expected (50/75) but palisade is currently doing 40%/60% which looks to be incorrectly linked to the block stamina value instead…
Might as well point out some facts about OP Testing OP => 149,818 HP 149,818*0.4 = 59,927.2 149,818*0.5 = 74,909 149,818*0.6 = 89,890.8 149,818*.75 = 112,363.5 Block => 40% [21:09][Combat (Self)]Your Block absorbs 59928 damage from Halaster's Arcane Blast Divine Champion (Unfeated) => 50% [21:15][Combat (Self)]Your Divine…
I want to point out that if you capped crit severity at 90% and used a Vorpal you actually had 110% critical severity so it went above the cap. Also when the bosses had 10% armpen I just made my defense 100% and negated the 10% armpen (stat sheet said I had 90% ;) ). I could never go above 90% mitigation so overcapping was…
This will probably end the way I don't want it but here we go :/ The Justicar feat unyielding champion says that divine champion and divine palisade now block up to 75% of your total maximum HP. Divine Champion is doing 75% Divine Palisade is doing 60% Please make Palisade do 75% as stated in the tooltip. It seems that…
Every piece that gives IL by definition of the new system should give combined ratings. Currently 3 things (besides the broken augments) break this rule: 1) Companion Enhancements (armor break, potent precision, redemption, etc). This currently gives 750 IL if a companion is active. For the most part this does not adds…
I hope you guys remember that GF have two mechanics that negate CA damage: - Feated Bladed Rampart - Dig In This change would give an even bigger advantage to GF tanks.
I used to be able to "buy" a lv70 toon on the character selection screen to be able to test other classes. Once the level cap was raised to 80 the pack became unbuyable on the character selection screen in the preview server. Some XP tomes would also be helpful to get those toons faster from 70 to 80 or from 1 to 80 if the…
With the new trial requiring substantial party damage mitigation and Barbarian historically mainly having powers that buff themselves will this be addressed? I'm mainly focusing on the tank side of things but from the top of my head: OP: - Divine Palisade => Decrease damage 10% - Shield of Fate => Decrease damage 5% GF: -…
I have seen 240%+ movement players currently darting around consoles that outrun leg mounts but never tried it myself so not sure about what issues they get. Well if there are technical limitations then can they be made "you can be dismounted if you suffer 7 hits in 5 seconds"? The hits part should be doable and…
I'm sure everyone is going to post about how all loot is horrible so I will start with a super important issue. ;) GreenMount: 3 hits in 5 sec, 50% mount speed Blue Mount: 4 hits in 5 sec, 80% mount speed Epic Mount: 5 hits in 5 sec, 110% mount speed Legg Mount: 6 hits in 5 sec, 140% mount speed Extrapolating the current…
If we trying to fix scaling might as well check the new King of Spines mythic mount. The combat power and equip power are 50% higher than the equivalent legendary version but the IL for the equip power stays the same while the combat power IL gets doubled. I could see some argument about how combat power increasing…