RtFT No. Pretty thoroughly compensated for that. Even gave the Preview guy significantly better stats - even optimized High-Crit Fury mode on Preview, with better stats, can't keep up with a nerfed Mod12A Temptation, which is just pathetic.
You'll have to describe this build in more detail, because I bought a Transcendent Dread, and Transcendent Vorpal from the Preview Bizarre, respecced into Fury, respecced and equipped to critical (before recopying the character), and added a legendary Demonlord's Immortality set. With an 85% Critical Chance and a 185%…
Fiery bolt does nice burst damage once in awhile, but that's about it, and over 20 seconds, still does about 1/4th the damage of even IC enhanced BoVA. I love Arms of Hadar with its interrupt, and I do miss it, but the damage is negligible next to those powers with the IC, as it doesn't proc any at all. Killing flames,…
Yes, but Temptlock heals are dependent on damage - cutting the damage in half cut heals in half. So now he's doubly useless. Moderate DPS+Great Heals vs. Bottom DPS+Moderate Heals. (And I assume you are referring to the clerics, as all my spells do DPS - BoVA/PoP/and especially DF.) ...and I have a DPS loadout - that too…
Granted, double DC was inflating power a bit, and I still made 3rd place DPS, losing to a GWF of the same IL and beast-mode GF of ~16K, and, as always, the #1 heals, which I give up about 20% of my DPS for.
I'll do you better than facts - how about some numbers? VS. VS. VS. (Each Panel Links to More Details) That adds up to 1.2 Million Damage in Mod12 vs. 678K damage on Preview - so I lied, a 44% DPS loss. In these tests, I dumped the Guild Power boon, and unsummoned the Companions. Since I can't turn off the Guild Boons…
This is the mentality that is killing us, don't encourage it. Yer slapping the DC's in the face to "help" other classes - that is not how things should be done, ever. Up the DPS/Defenses on the other classes, improve their debuff options, and/or reduce mob damage/defenses, and you're fine. No need to tick anyone off, when…
3 DPS, 1 Healer, 1 Tank, isn't viable in endgame content. Further, they nerfed the DPS on SW's by 50% on Preview, and delete the post every time I mention it. So... Yeah. One DPS, two tops, and he needs to be a tough DPS. There's just no way around it until they stop nerfing folks, and start rebalancing stuff. And…
In somewhat unrelated Patch news: Dead Owlbear Cubs aren't much fun. Encounter CritRate Hits IC/Hits
Dreadtheft 33% 24 5
BoVA 27% 11 4
Pillar of Power -- 16 8 So, now that you nerfed the one thing that made the SW viable by more than 50%, are you going to increase his damage by 50% to compensate? No one wants an SW endgame…
You guys up there do realize there is almost no content for the 5,000 IL to 9,399 IL folks as it is? (And not a whole lot more until 11K? Most of which isn't viable without two 16K in escort.) And you're talking about locking out that whole group from gaining AD for the few dungeons they can hope to run that aren't for…
The current system is bugged, because it considers Temptation Warlocks DPS, and Oath of Devotion Paladins Tanks, despite the fact that they both heal far more than any Cleric in their tier (and, in most cases, more than Clerics several thousand IL above their tier). Warlocks and Paladins intending to heal always have to…
No, it's not - the key difference being that an NPC doesn't care when you buff or nerf it. Players might gripe a bit about stronger monsters, but they will gripe a whole lot more about a strategy they've spent hundreds of dollars on and have been using for years is eliminated. Among human beings, if not Mobs, there is a…
If your mobs are getting killed too fast, there's a simple solution: Boost the mobs. If your Bonding stones are outperforming your Eldritch runestones, and you don't like that, for some reason (despite it opening far more pets than having everyone rely on Augments does), then boost the Eldritch stones. No need to nerf the…
There's never a need to nerf anything - not in a primarily cooperative RPG. Monsters dying too fast? Give them more HP. Players relying too much on one strategy? Boost some other strategy or introduce a new one. But, under no circumstances, do you need to nerf a strategy that players have been relying upon for years. There…
Between the power share nerf on the DC's, and the Bonding Stone nerfs, everything from FBI on is going to be impossible. No one, not even the 16K DPS gods, will be able to put out enough damage to get past the Dragon Turtle and Avatar of Orcus artificial timers.
So you're really going to bring us back to the dark and boring age when everyone used Augments and everyone was basically a clone of everyone else, with no strategy centering around their diversified pets? You really want to bring us back to the days when Damnation Scourge Warlocks were regularly kicked out of dungeons…
Bumping for confirmation of not being fixed. (Not that it's a big deal, but I think I first reported this bug four years ago - so I'll bump after each patch, for awhile.) Thanks for fixing all those other, much more important, bugs this patch though.
I would like to report that it seems this was fixed in the last patch and thank you guys. I really was afraid that a money grubbing left hand was doing stuff without the "actually cares about the game" right hand knowing what was going on... And maybe that was the case, but justice won in the end. ;) Thanks again.
Just kinda feels like a failed attempt to remove the campaign - that they're planning to get rid of it in order to make more cash on bags. ...Seeing as how they gave us a key bag, but chose not to move quest items to it, feels like there's a tug of war going on in there, and this kind of felt like part of that. I need to…
I reported this as a ticket, and have basically been given the big *shrug*. (I actually reported this along with it, and was ignored entirely.) Yes, it doesn't matter how you sort it: https://www.youtube.com/watch?v=OFiyY31GA14 I was actually looking into having my characters rolled back to before the issue began, as that…
Fair point - though at least they fixed a lot of the bugs around it, which is what I was thinking of. ...and that's something I will give them in general - they've been fixing a lot of bugs, even doing some optimization. But it doesn't much matter how bug free or optimized a game is, if it becomes frustratingly unplayable…
I gave up on Neverwinter after Mod6 came out and experienced 70 for the first time, then found none of the promises of Scott Shicoff were addressed for months after. So, I just sat back, and did the prof gateway for diamonds, in hopes that there'd be some turn around in the future... Until of course, you took that away as…
Bug confirmed to still exist. I'm about ready to abandon this game though - no point in leveling knowing the game's just going to be unplayable come 70 - someone may need to keep bumping this for me.
Eh, are you color blind? It's not that color blind folks can't *see* red, it's that they have trouble distinguishing between red and green. I don't think there's much in the way of green circles. https://www.youtube.com/watch?v=uRNKxAy049w Though I admit, sometimes red circles are difficult to see when set on Holy Ground,…
As described in the the ray of hope. While it sounds like you're beginning to take a stab at some of these issues, the two biggest ones, "Overall Difficulty" and "Removed Dungeons" have no glimmer of hope in sight. Further, your team has been continuously weakening players over the last couple of patches by reducing the…
Confirmed bug still exists. To reproduce: 1.) Switch to: 1920x1080 (likely any widescreen situation) 2.) Options->Interface->[General] and move "Interface Scale" slider to 1.3 (anything >1 should work, maybe <1 too, not tested). 3.) Create/join a party with 3 or more total members. Will continue to bump each week, each…
I wouldn't mind there being one or two "OMG impossible" dungeons or skirmishes like these, but as it is now, there's really no where to go at 70 that doesn't involve either neigh infinite grind time (ie. "solo" areas) or certain death (ie. epic areas). Again, key thing is the difficulty ramp shouldn't remain the same for…
Guess I'll bump, not that I'm expecting a fix, given that this has been going on since Beta, apparently (just didn't notice it back then, as I wasn't running at 1080). Turning the GUI Scaling to 1.0, and restarting, fixes this - but then you have to deal with text and icons being very small (except the chat window text,…
There are no solo'able areas come 70, and even 61-69 is dicey. If you were level 60 before the patch, and have a full boon set, maybe, but even then, come 70, just getting through the campaign area's introduction sequences alone is a horribly painful grind. ...and then there's the epic areas... Gawds, they are just, broken…