They drop randomly and you pick them up by walking over them. You have to manually claim the stuff from the redeem key thing. They make you "earn" it by clicking a couple extra buttons. You don't actually have to follow them on facebook or anything.
Uh, that doesn't give you any of the locked chests. What you get from Warcry is: * Spellplague Survivor in-game title * 10x Potion of Rejuvenation * 10x Tidespan Potion * 10x Potion of Lesser Healing * 5x Portable Altar * 5x Identify Scroll
Okay, which key did you redeem? Because I managed to grab one from Warcry, one from MMOHut, and one from MMOSite, and none of them required me to pay anything at all.
Only IGN requires any payment (it also has the best rewards, although they're not worth the cost of the subscription). The real problem was that these sites had, like, 10k keys or less each and they went fast.
People who are saying that what they did is false advertising should note that even if it is false advertising (which it technically isn't, as as far as I'm aware, because the Neverwinter Packs do differ from the Founder Packs, even if only because they don't give the Founder title) in the US the only real punishment for…
Since when did Morrowind, Oblivion, Skyrim, Fallout 3, and Fallout: NV have multiplayer components? And yes, shooters are PvP games. Seriously man, all PvP means is player vs player. ANY game that pits multiple players directly against each other can be classified as "PvP."
The limit might have started at 32, but there are servers that are equipped to handle several hundred people at once. And given that the option for PvP wasn't something people had to go out of their way to enable? Yes, it's a PvP game by design, since the PvP aspect was in the game by design.
I'm currently in a weekly 4e game and the GWF reminds me a lot of our Fighter, the Rogue our Thief (it's an Essentials class that's based on the Rogue), and the Cleric our Cleric. So, to me it does indeed feel like they were adapted from the 4e sourcebooks.
That, uh, isn't how 3.5 rezes worked. The main one you get at level 9 takes a minute to cast, brings them back with HP equal to their level, oh, and permanently drops their level by one. The other one you can get at level 9 takes almost no time to cast, but has to be cast almost immediately after the person dies and brings…
Okay, I do have to admit that I didn't play as much DDO as you all probably did, because I got sick and tired of being told "Hey, you need to buy this area to get into it."
Funny thing about opinions is that they don't have to be shared. I got more of a "real" D&D vibe from NW than from DDO. Sure, DDO had more choices, but I didn't really care about any of them.
Yeah, I'd like it if Clerics could rez like they can in 4e (which this game is based on). Click to start rezing, come back 8 hours later to see if it worked.
Can translate does not equate to should translate. As for why it's D&D all over the box? It uses a lot of stuff from D&D, even if it doesn't use many of the mechanics. Also, they already had an MMO with 3.5, so making an entirely new system and supporting it for several years to release an MMO just as a new edition is…
Well, at least you're consistent :P But yeah, I guess I just don't have any sympathy towards people who thought that any of the D&D editions would translate well into an MMO given current tech.
The beta for 4e was released before the beta for Pathfinder, and the beta version of Pathfinder was almost identical to 3.5e. Uh, taking 20 doesn't give you a bonus of any kind. It means you roll a 20 after rolling a 1, then a 2, then a 3, then a 4, etc, etc. You can't use it if there's a penalty for failure (such as…
Pathfinder was released two years after 4th Edition was announced, and a year after it was released, in response to 4th Edition. Take 20 works the same way in Pathfinder as it does in 3.5, and only a few of the "new" rules are more efficient than 3.5. Given that Pathfinder came out after 4th edition, it is impossible for…