This is...horrible. I sorely regret not making my new character before these changes kicked in. It's like the faces were pushed back from exaggerated features into 'uncanny valley'. I really, really hope that something can be done to get our old appearances back. Edit: Adding my own horror story. Old Halfling Fighter:…
It has to do with mmos with similar mechanics and similar flaws having to adapt similar systems to overcome similar problems. I think you missed the joke.
Seems pretty clear that this cheerleading for the leader penalty is more associated with 'punish people I don't like' as opposed to 'fix the problem'. Can only hope the devs have better sense.
I want to remember these sentiments when the ELO system kicks in and the core problems don't change. As if there weren't enough tears already. I'm not sure what it is about this generation of gamers that equate grinding with skill. It doesn't take skill to run a hamster wheel. It doesn't take skill to do something trivial…
This guy gets it. Leavers penalty only replaces leaving with campfire camping. I'm sure people can think of more inane, trivial ideas to keep piling on while ignoring the real issue. Regardless, ridiculous penalties won't force people to waste their time if they feel that the effort is a waste. ELO system, as it's been…
ELO system wouldn't magically fix anything. It's just substituting one set of abuses for another. Until the incentive to game the system is removed, people will game the system. Especially when the system is perceived as unfair to begin with.
Until there is an actual competitive system, all this talk of 'pros' and 'skill' is, at best, adorable. At worst, eye-rolling. The sense of skill in a gear-centric system is for people who depend on that crutch to remain competitive. They'll be the strongest opponents to any real balance. The changes coming up soon are a…
I don't think you guys quite get it. For one, most of the senior-most population has well and moved on. For two, this is gear-centric PvP. Imbalances are a result of gear, so adjustments to gear and how they function are going to be the element in addressing that. The biggest resistance will be toward people who have…
You'll never see a professional league here, which makes it all the more adorable when players here take themselves too seriously. Understand the GW2 was built and structured for competitive play. Neverwinter wasn't. PvP here is more of an afterthought structured around being a generally fun addition for a branch of the…
Gear normalization and generally balanced classes are for serious, meaningful, competitive PvP. Not something you aim for with the gear-centric system in Neverwinter where every class is cornered into the classic niche roles. This isn't to say that it's horrible here, but you can't take this too seriously. Try to have fun…
This is likely too late into the thread for a dev to still be paying attention. This has been a problem faced by other MMOs, and the solution is rather simple: Increase rewards for the losing team. The problem with the current system is that it doesn't encourage sportsmanship or real competition, it encourages gaming the…