do you ever repel the blue guys without using singularity? How do you get the blue guys close enough to edge..do you attack one until u get agro then repel?
On the dummies I was gettin 50k per bleed tick after 3 or 4 DF rotations. Something like 250k dmg in 5 seconds? Didn't do the math or pay too much attention but I definitely realized the potential. However, I have no clue on how to do somethign similar on bosses in a T2. They move too much and have too much aoe.
Great guide. Two questions, First, what do you use on thrash mobs? Just blitz and try to stop DF on third stack so you dont fall when CW throws mobs over? I seen another rogue use path of the blade. Secondly, how are people staying on the boss long enough to get big bleed numbers? Take for instance the pirate king final…
Not sure I agree with your first statement. These people are fickle enough to rage about this issue to begin with. Which I don't understand since the devs are working to fix the issue. These kind of people are definitely gullible enough to fall for an appeasement. Assuming the appeasement is good enough. So can't argue…
Nope, I'd be happy with nothing. Some others would probably be happy with inferior pack. There are many types of people, find the option that pleases the most. Discriminating is definitely not the answer. I thought giving everyone the same would work, but I think that proved to be wrong based on your and other posts.
there was nothing to exploit at WoW release. It was more of a closed beta than a release. what did we have, 1 level 60 dungeon? But as content got released the exploits came.
I'm not saying its logical, but you must agree some freeloaders will leave if they get nothing. Why not throw them a bone? How does it hurt your gaming?
freeloaders still lost time played. I know paying customers got shafted more. I support them getting more compensation. You need freeloaders to queue up and to buy your stuff on the AH and to beat in PvP. Losing any player, besides the exploiters/botters is not good for an mmo. The more people playing the better.
Good idea in theory but discriminating against the largest playerbase (people who don't pay) is not a good idea. Although, they could give the bums much less valuable stuff then the people who support the game.
I haven't played their other MMOs. Their reputation is not good. I am hoping they want this game to be better. OR are they just in it to make the quick buck and get out? Either way, hoping for the best is better than admitting defeat before the battle begins. I'm one of those people who try even if its 4v5.
You feel that as long as the packs are good enough, people who leave will come back? I feel that the sooner the pack is sent the better. Obviously, the pack has to be good regardless of when it is sent.
Yes, but those players would also receive a mount and be able to sell it. Still it might be devalued too much at that point. But I think keys could be a happy medium. So those who bought their moutn with zen would still be able to get a second mount and sell it. And since its all luck based, there wouldn't be enough mounts…
Why not give you an inferno mount? I think its definitely possible. All they have to do is then make a much better looking inferno mount to compensate for the loss. You devalue something by making it common and then release something that is rare and expensive. Simple.
Agreed. But 30% change of failure can be improved with the thank you packs. I didn't create this thread with divine knowledge. I'm just hedging my bets.
Even with your attitude, you are still valuable to the game. We need the big player base to have shorter queues. But you are a lot easier to replace than the people who put a lot of $$$ into this game.