In what context is that? I've never seen anything other than X (Width), Y (Height), Z (Depth) being used for anything (Game Editors, Modeling Programs, Mathematics). And here's a lesson learned: Copying objects will reset their height values, use duplicate instead. (I might have missed something, but this has been causing…
Despite my earlier pessimism regarding this whole topic, this approach solved my biggest problem and allowed me to give the player a choice of walking away, killing the guards, or being allowed to pass without a fight. Thanks a lot! There's one issue that I can't seem to override still though; If the player cancels instead…
Wow, I didn't know that - makes this issue a lot worse than it appeared to be. Why on earth would they ignore something as fundamental as an OR-operation anyway..? I'd rather pick up making maps for Warcraft 3 again as it stands right now, that game had a truly solid editor - The Foundry has a lot of potential, but nearly…
I spent all of yesterday evening trying to figure this out, but no matter how I approached it I couldn't make it work. This honestly requires Cryptic to add these things to the editor: - AND/OR-operation switch for each type of trigger - The ability to use each separate dialogue outcome as a (separate) trigger event,…
I'm gonna give up for now and do the boring linear route, I really hope there'll be options for OR-operations rather than just AND - I can't seem to make anything non-linear with the alternatives I'm given...
Thanks for the quick reply, but I've already tried what you did in the video - that's one of the options that simply won't work for me. The guard stand right next to me as I talk, and if I press escape to fight it instead of finishing the conversation, that guard won't disappear. But if I make that guard disappear as the…