I really wish I hadn't dabbled with rogue before starting my gwf. The first four levels are really a good indicator of the next 20 (so far)... 2 clicks to kill a zombie with a rogue, 4 for the GWF. It would be funny, if it weren't so goddamned sad.
Yeah, I prefer it like it is, where it's easy and you don't even have to think twice if you're well-to-do. It really keeps the poors in their place. I love socioeconomics in my vidjyagames.
Well, I can't see how anyone could say it doesn't suck. There's no real depth to it and it's something you do in the background with no effort. I can see why some may prefer that, but as an actual crafting system, it sucks as a matter of fact. Which doesn't really bother me as I'm not really into crafting, though I do like…
It's not that useful to be honest. Also I can think of several logical reasons to not use it. First off, a good solid group doesn't need it. If you're in a PUG where you may actually benefit, chances are you'll find the whole process of getting the entire group into voice a pain, and then you have to deal with people with…
I doubt we'll see a feature where "need" is greyed out if you don't can't use it. Plus you get those people (some in this thread and it happened often in SWTOR) where people feel unjustifiably justified in needing so they can equip their companion out. Probably better to make companion gear something you can't loot, and…
Exactly. You don't need a people on a mic for these encounters, just people who know how to play their class and have a little situation awareness. Granted, finding this (even as a guild lifer) can be pretty rare, but just friend people you group with who know their class and keep them in mind when doing dungeons. Voice…
I have an older processor than you (6600, OC'd to 3.4) and a 275 GTX (both above recommended specs) and my game runs fine. Of course, runs ****ty in town but I could care less about how it runs in town. The game doesn't look like it would require much power, but MMO's are usually more demanding, especially in area's where…