Well dmg is not killing, critical hits are , so introduce resiliance or some kind of stat what decreases critical damage taken. So if u choose to go glass cannon, do it - but be aware that u will be ****ed up in one hit, if u balance def/dmg it could outsustain that damage and actualy kill target. PvP is very complicated…
Well as I see this is new game, and all the balance is still in progress, but as I see it - to balance something as first there needs to be diminishing returns for all abilities, for example : first stun on target #1 is 100% duration, #2 stun is 50% duration, #3 is 15% duration, #4 target is immune what diminishes over 15…