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What is the Arc Client?
Install Arc

Comments

  • Not the real issue my ***. The guy by the name Maximus capped our points all the time, then ran out on his super-duper fast mount when his health was at 20%. You know where he ran? To the ****ing potion. You know what he did after that? Came back to cap. You know what he did after he got to 20% health? Rinse and ****ing…
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  • So PVE content can't sustain a game? Riiiiight. Nobody suggested removing them from the game entirely, only from PvP. Or, again, scaling all mounts like they scale players.
  • They do. Not only that, it's kinda hard to focus mount riders when you're in the middle of another fight, so often times they just rush through without even taking a single hit. (Tested it myself.)
  • I'm sorry, but only this came to mind.
  • Okay, let's have companions there too. You know, you can buy them too. It'd be so exciting to run around with your pocket healer. Same logic. Yes. New moves like exploiting "capping all the way" mechanic. It's not really fun for me (maybe for someone, I understand that appeal) to ride from point to point not even getting…
  • In theory, you'll be able to do quests much faster when 3+ levels higher than mobs, so even if you gain less XP, you're not gaining less XP. In theory. The question here of course is variables. I personally did quests 3 levels lower than my char (cause of doing a lot of PvP) and didn't feel that it was time-wasting, XP…
  • Technically, it will take a month (!) worth of playing to get it. Which isn't that exciting, is it? Besides. Nobody suggested taking them away from founders and such. The suggestion was either no mounts in PvP or mount scaling in PvP.
  • Go Rogue. Massive damage output, high crit (since they are supposed to be sneaky <font color="orange">HAMSTER</font>). I went GWF and was rather disappointed. While great in PVE (at least for my build), in PvP almost every class has little something either to constantly prevent you from hitting them or hitting you even…
  • It stays the same (as the mobs do), I believe. Otherwise, it wouldn't be logical at all. Foundry quests on the other hand do scale, XP and mobs alike.
  • Nice idea, sir. Indeed, scaling of mounts would make perfect sense (like player scaling before 60, no matter if you pay or not, you have your char scaled to level *9, so this is logical for mounts, too). And while I don't agree that it would be better to have scaling mounts than not having them at all in PvP, I concur that…