Alright, how about I end this ridiculous debate? Here is why the game isn't pay to win. Because there is *NO OFFICIAL DEFINITION* of what pay to win actually is. Everything is purely subjective and opinionated.
*shrugs* If it's a bug, I imagine they'll get around to it eventually. As it stands, the examination of the issue I believe is spot on though, some of the rare ones at the moment aren't giving as much as some of the more common tasks in Leadership, but this would likely get classified as a non-essential bug, since it…
In terms of spending money to get the green ones, if I recall correctly, one of the profession packs can be purchased with 5 or 7 Celestial Coin, so it'll take about a week or so to afford it, but so long as you log in and invoke the gods once per day, without any breaks in between, you'll be able to pick one of those up…
So if it's just a money issue, how does that explain how the same thing happens to other companies and other games at launch? SWTOR had an apparent budget of about $300 million for development, had issues at launch, Diablo 3, massive launch hype, had major issues at launch, and probably a budget that would make…
Devs have already stated that the jumping queue numbers issue is a display issue, and that a fix is in the works. In other words, the number you're seeing isn't what you're actually at in the queue, probably a lot lower
Next time, look at the items included with the packs before you purchase. Guardians were never promised, nor was it advertised that they would get a priority queue.
The thing is, it happens to nearly every game. Diablo 3 had it, and it was a horrible launch, even considering the amount of hype that was put into the game, knowing full well how many people were going to jump in at launch. SWTOR had it. GW2 had it. These companies, this wasn't their first rodeo either, but all of them…
When you bought the Guardian Pack, did you not read what was in it? At no point did they ever advertise that Guardians of the North would get priority access. They're not alienating anyone, you got exactly what you paid for.
People, learn to read the bug reports area. System is now down for a short maintenance to help fix the explosions that happened when a crapload of people all burst into open beta at the same time. Should be up within an hour.
Ditto here, also affects Arcana kits too. Was in the "Finding Honor" quest with an arcana kit tucked behind one of the large barrels you come across early on, same thing, I have 5 of the kits but tells me I need one in order to use the node. Guess all game launches can't be perfect, as much as we'd love to hope and try…
I don't mind PVP existing in this game, but having played a few mmo's before, where PVP is more prevalent in some, I sincerely hope that PVP remains a small focus in this game. And as someone mentioned before, hopefully if balances for PVP come along it doesn't come at the expense of PVE stability. I've seen it happen time…
Scam? Subjective opinion. Value lies within the eyes of the beholder. If it were a scam, I'm sure people wouldn't be buying it up in the first place. Those that did buy it saw value in it, and had stuff that they wanted to augment their experience within the game. Sure it's all just little pixels, but again, people see the…
I've been chomping at the bit, myself, to get started. I know I have a handful of friends that are likely coming in as full OB starts (aka - they were too cheap to buy a founder's pack lol), I'm just debating on leveling a character up for a few days, or possibly just dive right into the foundry and play with that for a…
Alright, let me throw my hat into the ring here. Now it's already been shown by crafty players, that two classes have been datamined out of the files, the Scourge Warlock and the Archer Ranger. As of yet, it is unknown as to when these classes will be added into the game. Having played MMO's only very recently, your guess…
I'm looking forward to playing the Archer Ranger, personally. While I love MDPS, I've always had a secret love and affinity for RDPS. I'm also curious to see how well the class can mix both ranged attacks as well as Divine spells (albeit limited from what I could tell in 4E rules)