Actually, in a video with the Devs, the game, for the most part, follows fairly closely to the 4.0 Ruleset. Sure, health and damage are different, but in video games, do you like doing 5 damage, or 500?
This whole argument is a farce. The loot system is botched either way, and the only real solution is the individual loot idea. For now, guess I'm gonna just have to rely on the integrity of my teammates to not be total twats. Good thing a fair number of people I met meet this criteria and dungeons have been fairly smooth…