I know there was a quest or two you could exploit with a friend to get to 60 in about an hour. So I'm guessing it was something dumb like that. I mean, grats, I guess they want a cookie for it :P
Yes, yes, yes. A million times yes! I totally agree. I was really excited about the foundry and now... :( . I say just make mobs with no pathing available evade or something.
I think the main problem is if you do a foundry map with more than 4 okay-sized pulls in a row, regardless of story or whatnot, it caps out. No one wants to have a fun map with challenging pulls all of a sudden give no exp and cruddy loot for the time you put in doing it. The ones with more spread out combat are 'okay,'…
On an interesting note, it does seem like they just added an exp cap in foundries. On the 5th pull of one of my favorite foundries we stopped getting exp. We waited a little bit, did a large 6 pull and gained a TINY bit of exp. I love this map, it's not "exploity" at all, but I want a reasonable reward for the time I put…
I think they need to bring back the exp and possibly drops because if you spend an hour in a foundry killing dungeon-like mobs why should it be any less experience than developer made dungeon-like mobs? I should be able to use whatever content I want to level. The foundry was an amazing feature, and now I feel like they…