What I don't get though, is why is this considered ok? Why is it acceptable that there's almost never a reason to actually play with other people in a game that's meant to be multiplayer? Especially when it was proven over nine years ago that sidekicking in a level-based game much like this one does work and is a good…
I dunno, the lockboxes seem alright to me. But then I played Champions before they adjusted their drop rate there, so. In 28 levels on my greatweapon fighter I have ten or fifteen lockboxes. To put that in perspective, in Champions before they changed the drop rates, in that same 28 levels I'd have two or three hundred…
I personally would suggest that he just be made untargetable until the cutscene plays, or place him further back so players have to get close enough to trigger the cutscene before they're in range to attack him.