Interesting that your dialogue was broken at those two points... I'll have to investigate what caused that... I play tested my optional path with the Blue Robed figure a few times and didn't encounter this potential loop issue. He shouldn't even appear until you've met a certain set of pre-requisites in my dialogue.…
Looking forward to the feedback! Been reading a lot about Neverwinter's lore and decided to start putting my own unique spin on things... The story has much more to tell, but this is my first revised map... Want to learn the ropes and make something good before I go and try to build this campaign up!
I just released a brand new update to this adventure... now that I feel a bit more comfortable with the Foundry and the lore of Neverwinter, I have tuned this particular adventure to fit more into the world we are all fighting in! More fights, better use of the foundry's potential, and more story! Go enjoy it now!
LINK-The Cult of The Fury Author: RavenWolf1945 Handle: @RavenWolf1945 Tag: Story, Balanced Campaign/Quest Q1: A Tale of Two Furies Q2: Person of Interest (Coming Soon) Q3: (Coming Soon) Tags:#story,#puzzle
I would like for true branching of quests based on what players choose to do in your map. This gives me the ability to do completely different campaigns based on how people play through them, much like SWTOR tried to do with their branching dialogue choices. I want to be able to offer my players multiple outcomes with…