These dungeons were already broken down into tiers though. Different difficulty, with different tiers of rewards, and players pick what difficulty/reward they want. That's how they were designed, and that's why grouping same-tiered dungeons together is a more practical approach. Instead, you're lumping them all together as…
Here's an idea: Instead of picking the dungeon for the player, to prevent them from repeating the same "most efficient" dungeon, why not put diminishing returns on repeat runs? So if you run ToS once, you get 6k AD, but then you only get 3k the next time, and maybe 1k after that... Worried about picking the "2 most…
Update, I just got reset AGAIN while changing loadouts. This time it was on the new loadout, and my (best attempt at recreating) old loadout was unharmed. Screenshot: http://i.imgur.com/p5YnSQq.png Seems if certain conditions are met, you have to expect your loadout won't last forever?
I wouldn't go quite that far. It only reset me once, which is a nuisance for sure since I wasn't expecting it, and I had a handful of respec tokens leftover from Simril, but in concept it's a pretty nice change. Wish I could just restore to what I had, or at least got some kind of notice before having my feats and powers…
Doesn't work; I can't have a mailbox that allows sending items open at the same time as interacting with a bank. Just like having the auction house open at the same time as the astral diamond store. Wish I could, but frankly I would rather keep my keys in the bank where any character could (glitch aside) pick one out as…