My main is a Dwarf-cleric...I made him the fattest and shortest I could just to see him akwardly fit on a huge mount lol..ah well... Not really that big of a deal I guess. Only thing I wish is that characters models would waddle more when crafted as fatties... Penguin dwarf ftw!
Darn...lol I guess I'm the only one that came in here with the understanding that I could buy a mount...that actually was a dwarf! Yay to midgets riding midgets...lol. Now I am dissapoint. :[
I doubt it honestly...but people will calm down after they better understand the controls of the game and skill sets. I still think the best heals will be aoe heals that don't require direct line of site. The add spawns on some of these boss fights makes it impossible to heal in direct line of sight sometimes...especially…
I created a healing dwarf named Gimli. Makes me happy. I might be doing it wrong...but whatever lol. The skill gap in MMO's is very little and the majority of it seems gear and spec driven rather than an extra feat point here and there. I never played wow or really any other MMO heavily...I dabbled with GW2 for a bit but…
@unspecifiederror Do you mind if i add you as a friend in game when I have questions about leveling/skills etc? I saw your videos and they were very informative...yet I am somewhat of a dolt when it comes to these kinds of things.
Well I math-nerded out on a simple game like Diablo 3 lol...this game will kill me. I've never really played an MMO before but the math here is definitely more compelling. :]
I kinda feel the same way....a guy posted an astral sheild/hallowed ground build that seems to work pretty good at damage mitigation. Pure heal does seem to be kinda weak...especially early game. I'm hoping that it will scale better late game. My guess is that it will. The starter heal spells they give the cleric are…
Average Damage range of the weapon you are using. Basic, non-crit hits from the weapon should range within <font color="orange">HAMSTER</font> - <font color="orange">HAMSTER</font>