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  • After a number of patches where the Devs:* Improved NOTHING for the DC feats or powers * Ammended just rising hope (a little bit) from the looong list of not-working things * Nerfed the few remaining working feats and powers even a little bit more * Nerfed the working gear * Didnt repaired the PvP mechanics, even if…
  • I used a the combination of chains plus daunting while solo leveling. 5 targets was the maximum, and worst, you can see clearly how the effect decreases when the number of targets grows from 1 to 5. Too slow, too weak to be used in anything except soloing.
  • The tiptool just says "...a SMALL amount of temporary hit points". No formula in any place. In my experience: you are not able to see the amount of temp HP in any place. Not in the health bar (just the tiny yellow bar) not any numbers in it, not at the character window, not at the battle log. The amount looks independent…
  • At the current state of the implementation it would be a mistake to base your character in the tooltips. As You detected yet, PoD is not working correctly. And this is not a rare case, it is pretty usual for most feats and powers. Toughness and Weapon Mastery are working (because that they are useful)....for the rest there…
  • Wrong: the entire cleric class WOULD almost completely built around damage mitigation IF THE STATS, POWERS and FEATS would be functioning correctly (or at least as stated in the tooltips). THEY DONT, with a few exceptions, already nerfed. What I am saying is: The possibility to get a similar level debuff and similar…
  • mmh.... There is not just DCs are debuffed and our own heals and debuffs are poor ...Sorry, have you seen the new healer pet? now, EVERY CLASS with the pet can debuff. And if the tooltip is not completely mistaken (as usual) it even heals MORE too than any DC * the minimum healing is 1,8% of Max health every 2…
  • oh, if the idea is to put the potions in line with the rest of DC abilities, that would cover to put them in line with righteousness, DPS, defense and movement.... But to put the potions in line with most DC feats, it would be: instead to add, as a sample, 8000 HP, they would add a 0.8% of your current base HP with a cap…
  • Lets see. When soloing, the bosses and adds are the same for all the classes. The difficulty is tuned according to the level. That means the enemy is prepared to deal against a TR, a CW, a GWF, a GF of your same level and the corresponding pet. Being so, the mitigation, the damage, the healpoints and the effects of the…
  • Thank You for the answer. Yep, I agree.
  • It is a HoT now, but the devs missed that HoT is able to give CRITICALS. It doesnt give crit now, and it doesnt proc the abilities which activate on crit; I think (too upsett now to do any more proper testing) it is also NOT working with the healing action Feat and I think is not working with Divine Fortune passive; in…
  • As I said in another thread, I have the full set with reinforced gauntlets and I have not seen it proc yet after about 60 hours of use.
  • I have the Grand templar set, with reinforced gauntlets. In 60 hours of use, I have not seen it proc never. Bad luck (really) or simply bugged to the bone?
  • Mmh...from Your perspective I am glad then they are working here and not at a more serious software thingie, like for NASA or for the utilities: We would have satellite crashes, grid black-outs and even Chernobyls in a daily basis and they would write threads saying it is working as intended and asking for feedback. At…
  • Even in an average quest, a cleric, even doing 2.000.000-3.000.000 healing points during it, and avoiding carefully the red areas, you are entitled to consume from 10 to 25 greater potions depending on duration. Last night at Karrundax it took 32 potions for me (we had a 59 lvl and a 58 Lvl, it took some time to finish).…
  • I loved this game too. Until I really realised HOW BAD implemented it was: First, some of the key abilities defining the classes are just NOT implemented (even if they are showed at the character creation as a reason to choose that class). In the case of DC are the Control bonus and the Control Resistance Bonus. For other…
  • Thanks for the clarification. Lets continue then.
  • Lucky You: My poor cleric looks: In combat: Like the archbishop of Constantinopla In social: as a beggar or as a exotic dancer (courtesan wear) What I would like is an adequate medium point: the possibility to dress my toon in modest but attractive ways, and now the possibilities at least for female toons are just two…
  • It happened to me too, and I agree with zpucki opinion.
  • I have the same trouble too. The items have been at my inv since the quest, I tried every trick I know. By the way, I think in-game tickets are not working (not reflected in my account, at least)
  • I have tried and I can confirm it too
  • OMG! Finally. Now the question is: When we can expect the other spells would be brought to par and scaled correctly? Any reasonable date?
  • Hehe....maturity -or even sanity- is optional. (I play DC, you know) If You look through my message, perhaps You will realize (sorry for the tone, it is the only way to get the people stop that precious second to read, and sometimes to think, about the content of the message itself) what I mean is: The problem is not ONLY…
  • Sure. And, when nerfing AS again, why not to reduce sunburst effect in half? and that moontouched Hallowed Ground is really overpowered too, better remove it. And reduce the effect of Forgemaster Flame to the same than astral seal or even less. And, as grand final, why dont remove the last buffs and debuffs of the class at…
  • To my knowledge, it grants 1-5% of your current 2627 Recovery for a bonus of 131
  • Every DC in the game has the same problems he does. Because the problems are not about how a DC is played, or about gearing (even if Gear can help if you reach, lets say, around 6000 power plus around 2000 at the rest of useful ones). It is an inherent problem to the current implementation of the class, mostly related with…
  • It is possible, but even so it doesnt explain the rest of the disadvantages & nerfs of the class which not suppose any economical advantage... please let me consider some samples: Cleanse Cleanse has been almost totally destroyed: no longer removes recently revived debuff, now it has a 20-second cooldown whenever it…
  • Sorry, but they DIDNT fixed the aggro. They just mitigated it a little bit. As a sample, yesterday night I tried the Gauntlgrym PvE (I know I just would not "pug & play" anymore, but it was hard to suffer people shouting at the chat they were waiting at the queue forever as no DCs available). Final boss: I did let the GF…
  • Morning. Asked for feedback, 170 replies received, 11.567 visits and no life signs yet. If You are thinking to let the things to stay as they are now, I would suggest at least to correct the descriptions of the DC class. As an example, the wiki. Where it reads now: "The Cleric is a class based on divine origin and has a…
  • My last message about this issue for this person: Astral Shield is a damage mitigation effect in normal, plus healing (regeneration before the nerf, a HoT now) in divine, see the wiki: "Create a shimmering shield at target location that reduces incoming damage to allies in its protective circle." Divinity: "Allies now…