Ok, hopefully this is the last question regarding this topic. I got the entire setup working great, but is there a way to change the dialogue that pops up when the player interacts with the lever that opens the door after the door is opened?
Thanks a lot...feeling a bit stupid for not figuring that out sooner and on my own, considering i've messed around with those options already, but oh well >.<
Ok, maybe a better explenation of what i want to do is in order, as i don't want to have the dialogue on the door or invisible wall. When the player interacts with the door, the quest advances telling the player that the door is locked and that they have to find some way to open it. There are various torches around the…
Ok, gotcha...i think i got that part nailed down. But how do i link the swapping of the fake door with the real door to a dialogue? The dialogue objective just automatically assigns an NPC itself.