The devs have maybe forgotten why they put stronghold goods into professions in the first place. Their original stronghold concept was far too hard for much of the player base so they were given a helping hand by being able to craft resources for donation through professions. That issue of stronghold difficulty has not…
Oh well. Seems to me the real intention is the same as many recent changes, to remove currency and items from the economy. Under 20 level Guilds are, as Ilithyn says, acceptable collateral damage. This problem occurs because the devs fail to make a distinction between currencies and tradeable items which they have decided…