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okaminosuke Bounty Hunter

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  • I agree. Disable mounts, companions in whole Protectors Enclave area so new players don't have to be jealous about all this shiny stuff. Also, disable all gear visuals so there is less textures and better performance for many people with weak PCs. Lower level players won't have to watch all these fancy armors and weapons…
  • You can lol if you are ignorant and arrogant. This skill in tab slot requires no special explanation if you have brains to know when to use it. Don't want to get more than half of your AP bar instantly filled with one skill, putting minions together to make everyone's job easier? Your choice.
  • I agree, inability to fix exploits fast and terrible loot tables make this game far less enjoyable experience it could be. Even if devs hear player's opinions they react very, very slowly. Some day some improvements will be done, question is how many of us still be there.
  • Yeah, agree. I'm sick of doing Spellplague runs only to discover some crappy ring/belt/whatever that isn't even worth putting on AH. Just another 1.6 gold from vendor... Some get extremely lucky and get pieces worth 1-2 mil AD. I want to play a game not some **** lottery with 5% chance of getting something useful. There…
  • Tabbed Entangling Force generates a lot of AP if cast properly so it's definitely the best skill to put into mastery slot for most fights. However for some encounters you would want to sacrifice a bit of AP gain and put Repel into your mastery slot to throw group of mobs from cliffs. This is very situational so you make…
  • It is not only about skills you use but also about stats you have. You need: 1. Proper skill rotation, described by above posters 2. High Intelligence + Wisdom 3. High Recovery (3k+ at least) 4. Proper treats giving bonus to AP gain. Having this all makes going AP instantly from empty to full possible even with smaller…
  • Mine card (gfx 460) also died while playing NWO, it was just after all those Protectors Enclave invasion events. It was overheated...Now, when you mention this I believe it wasn't a coincidence and there is some kind of bad programming here. Bad job costing me 150$... Now I'm running NWO together with a diagnostic program…
  • That is interesting because when I did GG t1 runs (it was 1st GG on Dragon server) I got some loot from last boss and it was Bound on Pickup. Wasn't even my class so I was forced to sell it for 1.6 gold...
  • What you are missing here is they want you to grind the hell out of GG to get items same or worse tier as those AH is already filled with. So yeah, I guess it is horrible design, as amount of grind is completely ridiculous compared to quality of rewards.
  • Ah yes, I forgot about this one. It is same tier as Overseer's, just takes some GG grind to get.
  • Overseer orb is 2nd best and it is a lot cheaper. As for talisman it is all about what stats you need most with your current gear config. I think Shadow Weaver talisman is nice, because it is the only one offering all three Power/Crit/Recovery stats.
  • Power is never bad but it is better for classes like TR because its low damage weapons. Orbs or great swords have already high damage so bonus from power doesn't add much. Still it is present on many pieces of gear so there is no sense to avoid this stat, rather accept it along other stats.
  • Recently I replaced my grand slavemaster rings with ancient necromancer ones /w arm pen enchants because I had very high recovery but no armor penetration at all. Necromancer rings and excorcist neck helped me achieve more balanced build and they were awesomely cheap as for benefits they offer. The most expensive things…
  • What you are saying is basically that one can get extremely lucky and get the valuable loot. I've done Spellplague many times and haven't see anything particularity valuable. Problem here are extreme differences in value of same-tier items in this game. There is sooo many HAMSTER items with stats no one wants that these…
  • It is better this way. They haven't managed to fix game-breaking exploits going on since 4 weeks ago. What respectable company would advertise something like this. Bound by deadlines they made official release anyway but the game is not ready yet.
  • If normal end-game PvE for you is jumping through walls, typing /killme and exploiting every possible dungeon for weeks then yes, game is perfectly normal. Lol. I am not gonna pretend that everything is alright because it isn't. Not fixing game breaking exploits like those in CN for WEEKS deserves every possible ugly word…
  • Wrong. There are tons of people who are exploiting or leveling their chars to exploit. Game is broken because devs are to lazy to fix it. State of the game is good only if playing a game for you means jumping through walls.
  • For my HV Thaumaturge I use exactly the same setup. I just felt this is the best combo, wasn't suggested by any build etc. I mentioned Ray of Enfeeblement as an option for fast burning down bosses, when we don't have to bother with adds (what happens when team manage to pull boss out of his chamber). In most fights however…
  • I actually use this build. Like you I figured out that HV set bonus has a nice synergy with Thaumaturge debuff feats. But there is more possible debuffs like Ray of Enfeeblement (for bosses) and Plaguefire enchant. Although my damage is a bit lower than it used to be with my previous renegade setup, I enjoy insane amount…
  • This set is deficiently good choice for PvE. If you intend to do PvP a lot and focus on Crit Shadow Weaver's may be a bit better. But there is no bad choice really, both are very good sets for any CW. HV set bonus used to have its issues but after recent patch it works alright. -1350 defence for your targets +1350 defence…
  • I think this is because deflection needs to be heavily stacked to be useful so people are reluctant to stack it so much (maybe except some pure tank builds). Second thing is it depends a lot on luck, you may suffer some powerful hits when deflection do nothing against. Defence seems a lot more predictable defensive stat as…
  • My char is running in fashion peasant's pants only (dyed). The reason I do this is I don't like uncreative design of CW's male armors. They are loaded with far too many flashy elements, stars and other HAMSTER, looking a bit camp, at least for my simplistic taste. This is not the first MMO having problem with male cloth…
  • I had radiant for bonus HP which was really nice but replaced it with azure for defense. Looking at numbers I'm not sure I did right thing because what I have gained is a couple % of damage reduction at the cost of a higher % less HP.
  • This video should give you some idea about diminishing returns: http://www.youtube.com/watch?v=XR4KdpzlbqU Around min 3:00 there is a table with raw data.
  • I don't understand threads like this. We play completely broken game, where top-tier dungeon is exploited 24/7 by most players, last boss farmed twice per hour etc. Prices of items from the dungeon fall rapidly every day, making the end-game content completely unrewarding if done the legit way....etc... This hasn't been…
  • Being a CW, if I had to choose taking another CW of GWF I would definitely take GWF. Reason is simple. 2 CW teams became a norm when people didn't know yet how to play this class and what to spec so their lack of efficiency in controlling mobs had to be made up for with team composition. Currently, if you have in your team…
  • This. Regardless of builds skills are the same, feats and stats determine only which skills are a bit more powerful. It is your reflexes and efficiency of gaining AP for daily that determine your worth. If you want to feel comfortable as an only CW in a team, being able to bear the responsibility, Int&Wisdom, high recovery…
  • I'm curious myself. I have 2 complete sets: High Vizier and Magelord but currently using them 2/2 for double +450 stat bonus until I see an official statement that 4/4 bonuses work alright and as intended. I'm afraid I may be waiting for it forever, considering how many things in NWO is broken and how long it takes to fix…
  • You are right about a healer, this role was always needful so NWO doesn't change that. About a tank: teams without it post-patch are doing great so I think Guardian Fighters are still dispensable. So devoted cleric + control wizard are a base of every team. Both are the most responsible for final success/failure.
  • Still no fix for Castle Never exploits? Cmon, it is going on for weeks! Company that release new content before fixing the current one's horrendous exploits disgraces itself! Shame on you!