We should talk about redesigning boss encounters to make healing relevant again, and to reduce the players' dependence on buffs/debuffs to survive all the one-shot mechanics. Having hard-hitting attacks that don't one-shot most players, but still require quick thinking to restore health before the next hit, would be vastly…
If you are playing any other classes, once you hit level 10 most classes have a "Special" ability that fills a bar of some kind where you see your Determination gauge. In every class, the same button ( TAB on PC, R1 on PS4, don't know Xbox) will activate this power. I think the only class without the extra gauge is the…