yeah, i was just worried about the boss mechanics because, lets be honest, the release dungeons were underwhelming, mechanics wise, and if you had the optimal party, brain-dead boring at times... or frustrating 'cuz guardian fighters couldn't hold aggro off clerics and it ended up with the cleric spamming pots and running…
what? are you ****ing serious? they would destroy clerics. you obviously don't play clerics. get to level 60. it's a whole 'nothing ballgame. stop basing PVP off level 50-59. they also need to remove righteousness before they do anything to nerf cleric healing.
people should be rewarded with CC-chaining with different classes. if a CW and TR work together to take someone down? gj. they used their cc effectively. two CW's spamming their cc? that's not good, "skilled" teamwork. that's just facerolling... but you can't do anything since you a) die too fast and b) are cc'd until…
you're fine. you get 8 ability scores total to spent (with 12 being distributed automatically to each stat twice). i'd suggest putting every point into strength, tbh, and then put the other points into wis/cha equally. and yes, i'd agree with the above poster. crit is useful because a few of our most useful talents scale…
while i agree that the endless waves of summoned add bull**** is irritating, both of these points are completely false. i queued up for epic mad dragon last night. the queue gave me the following team: 1 CW 1 DC (myself) 2 GF (yes, guardian fighters) 1 TR and guess what? we completed the entire instance. it took a few…
- CW has that many dodges because they have ****ty survivability (other than their cc). - you couldn't 1v4 a cleric standing on astral shield? what the ****. were you just sitting there left-clicking them the entire time? this doesn't have anything to do with clerics being "OP"; you just suck HAMSTER, sorry. - kills are…
i don't want damage. i think our damage is fine as is. i just want this ****ty debuff removed. it's not needed. if they really want to "keep it", give GWF/TR a feat that adds a healing debuff to one of their skills. make them use it skillfully instead of just "lol 40% less healing".
i'm guessing this is on epic, yeah? i just completed it with: TR DC (me) GF GF CW honestly, i think the best group for this is: TR GF GWF DC CW two clerics is overkill for this. during the first phase (before 66%), stick the TR/GF on the boss. when he summons the first wave of extra adds (legion demons), pull the GF off…
if you're set on avoiding crit (which is silly, imo): recovery ('til 3k, or, less than 15 second cd on astral shield) -> power -> defense/regeneration -> crit. @oroness: the problem with that is you're gonna hit the DR and prolly wanna switch those int points to strength. honestly, strength is much better than int for a…
ic. i guess its idris for me. i had the gloves and greaves from the delves earlier, at least. p.s. what weapon/armor enchant for clerics? EDIT: i also just realized it said that on the queue in the description. rofl.
you aren't serious, are you? according to your logic, my team should've won the previous match: my team: 1 cleric, 1 gwf, 3 rogues enemy team: 2 GF, 1 rogue, 1 CW, 1 cleric we got absolutely destroyed.
you're kidding, right? i like challenging content. that's fun. i love demon/dark souls, for example. however, the boss design in NW is pretty ****ing terrible. every single boss summons adds. EVERY BOSS. that's not a "great job" when every single boss-type mob shares a mechanic. that's lazy design. i know CW/GWF are…
you srs? play a rogue or CW in PvP and you'll see real dps. clerics are nothing compared to those. plus, the cleric has three CCs: a root, a lift and a stun, each on a different ability and the only one that is respectable is the root from chains of blazing light... but then, you need to actually USE it. a cleric can't…
the problem is that AS is a free 41-51% damage reduction (20% base, 10% (or was it 5?) per rank and 11% with foresight and the feat). it's just too **** good to NOT use.
i understand that, but, in some boss fights (mad dragon, last boss in pirate kings lair, etc.), adds are a huge problem and just make it annoying/frustrating. so far, the best designed boss fight i've seen have been in the frozen lair. the first boss has some adds, granted, but its not overwhelming. they're easy to deal…
its not. it's the best solution. i bet not even 10% of the games population visits these forums. fewer still knew about the exploit. randomly doing a character wipe would catch a lot of people off-guard, confuse them and frustrate them. the population would dive down faster than if they did a wipe. plus, the people who…
it'll fix itself. there's no "irreparable" damage, as you so put it. GW2 had a worse exploit going around that did about fifty times more damage to its economy and it balanced itself out.
ikr. it's like they were trying to make mechanics for bosses and were like, "you know what we should do? PUT IN ADDS. ON EVERY BOOOOOOOOOOOOOOOOOOOOOOOOOOSS!"
all of the latest lag complains i've seen have been from people that live outside canada/USA. i've been playing all day with zero issues from california.