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What is the Arc Client?
Install Arc

Comments

  • Any comments on this?
  • I have two things to say: 1 - Some Foundry quests represent alot of creativity, patience and effort converted into hours of work. If a Foundry Quest is just as hard or even harder than a Normal Quest, then by all means its reward should reflect that. If a Foundry Quest is harder than a Dungeon, its reward should reflect…
  • I agree we should be able to define a simple AND/OR check for story branches, meaning it either requires you do all objectives, or either objective. Furthermore, we should be able to have branches within branches. Even multiple endings.
  • Have you played your own Quest without using the Editor? The sounds work fine in the Editor... not so quite in the published version.
  • Yes, but assume I want a music to play in that room during a specific event that is happening in that room. So far, my intention has been having an ambient sound in each room. And then, specific events trigger music on/off. Not only this isn't working, it also happens map-wide. I would like to: - determine whether I want a…
  • While this is true, it doesn't work everywhere. Example being the Royal Crypt's "Straight Passage with Catwalk", and Crypt's "Huge Two Story Room" both of wich have 2 floors, and only have the "Room Platform 1" option. This seems to indicate in the future we might get the "Room Platform 2", but it's not available yet. In…
  • I didn't notice because I only played with music. Still, Music should be room-specific, or at least we should be allowed to choose.
  • Here's what I found so far: - Placeable Sounds are global. They affect the whole dungeon, rather than the room you place them in. This has to be a bug or oversight. Cryptic should add sound radius to determine how far it can be heard. - Placeable Sound events/triggers/hooks are broken. If you have a placeable sound, one of…
  • Don't give them ideas like that. Now seriously, the sounds work perfectly fine when you play the quest from your editor. But when someone plays it "live", the sound "triggers" are all messed up. For example, I got 2x Sounds hooked to Boss 1 music. They "start" when the objective to kill a specific encounter begins. They…
    in Fix the Sound Comment by nurvus May 2013