The MMORPG.COM livestream demonstrated items in the dungeons which required "Arcane Skill" or "Theivery" to interact with. I'm going to assume this means that content creators can place an object (such as a lock on a door) and if your Theivery Skill is high enough, accessing the item (in this case a lock) triggers an…
Neverwinter Trickster Rogue Trailer This trailer really captures the feel of the action combat system. I demonstrates the smooth flow and quick pace of the combat which only comes from an extremely polished game.
I'm becoming concerned that all the development focus has been on making combat classes and the Forge with little else. I cannot seem to find any information on non combat skills or even skill checks etc. How can this even be considered a D&D game if a rogue cannot pick a lock or anyone detect a secret door etc. Gameplay…