For all those who think something isn't wrong, the behavior we are talking about is not that clerics are "tough" to kill, or that their defensive abilities are "too powerful." It's that with certain combinations (including exploits) their health bars DO NOT MOVE. This does not mean they are taking damage and then healing…
It's dryly amusing to me that the more information we receive, the farther away the solution seems to be. It's kind of like that concept of by always moving one half the distance to an object you will never actually reach it, but in reverse. On the plus side they are taking their time to address it, on the minus side this…