But putting injury in PvP would ruin PvP, no1 would play it ever, ppl only play it for fun now, and if they had to spend gold on injury kits when they die, they would not play. it is fine as it is now.
And I think totally different, if u died then u must get some sort of punishment which will affect you and your team like higher respawn time, I mean its fine now, bit it should go up to 30 sec.
As for Premades: If ppl with high rate join preamde, and premade hs much lower MMR then they have they will get no MMR, coz you should be able to join +-350 MMR from your own, and for joining premade it counts grps average, but when u get awarded MMR it will not look for grps MMR it will look for your own MMR. Example: You…
I never told that its perfect, and I am DC also. And as for premades I forgot to mention that, sryz, you enter as a premade you do sum MMR and take average one but for example if you premade with 3 ppl who are Stage 3 and 2 of them are lower stage they only get into Stage 2 combat they will have no gain coz ppl from higher…
This is just my opinions, no offense intended and I do understand your part just: That is what makes WoW better then most of the games, not better as a video game but better as more fun, I always hear ppl talking about best WoW players and what they do etc etc etc, Neverwinter needs to have well known elite players basket,…
I agree with matchmaking , but mmr based by GS, hell no. Will make post with my idea about arena matchmaking, totally explained with all points and everything.
Only good side of this game is PvP Maybe I will change my mind later but for short that that I play the game there is no "real" PvE om this game, only a handful of few games understood that PvE should not be way to get gear w/o having to PvP but a real part of games advance and storyline. I know that I will rage also when…