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What is the Arc Client?
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  • Either you are a giant d!ck, or you simply heal next to nothing or are plain dumb. This has NOTHING to do with threat management. If I as a GF have to spam Threatening Rush in mob groups (pre boss) to keep them tucked to me, the threat is a **** <font color="orange">HAMSTER</font> mechanic and utterly ointless or a failure…
  • I would mostly agree, buut ... "everyone can dodge it" ... ahem ... It might be true that a pet can tank the boss, but in all honesty that'S not worth the hassle. And I think pets don't have as much mitigation as I have. If a pet truly could tank, then there wouldn't be a GF.
  • I'm not really the turtle-ing kind of player. I'm usually smart (and fast) enough to be one of the first out of the big bad voidzone/lava pool/spray of acid.
  • Hm, judging by what I read, and the fact that ArPen is capped at 25% (Really? That's kinda sad) I would say The order is: Power>Recovery=crit. That is, when you go into the Destroyer tree. Albeit I am blatantly assuming that the bleed-effect stacks. The reason behind my thoughts is that Power, as per usual, increases…
  • Hello there, dear fellow Guardians. I hope I can learn a lot from this thread! Speaking of Threatening Rush, when I levelled (finished today, so awful at times when solo -.-) I looked at the Threatening Rush and thought "Wait, this is an At-will? Wow, that's strong". Now, since I haven't had the chance to go into a dungeon…
  • May I ask why recovery? I have a little 27 GWF and I don't yet have any ability besides restoring strike that makes me want to get lots of CDR.
  • Instead of nerfing the foundry and then doing NOTHING, they should increase the exp you gain by doing real dungeons. One of the main reasons people did this stupid grinding was that dungeons are a pointless waste of time until you hit the cap. PvP gives more xp, quests give more xp and tell an at least as if not even more…