Mainly because everything that Cryptic adds is either A.) Based upon exuberant repetition and thus, macroable, or B.) Exploitable and thus, exploitable. Anything that is added that is without a Zen-basis will be a common scene around PE in no time. A and B only apply if the concept is WAI. There's also the chance that it…
I don't mind the locking of threads that aren't productive and / or off topic, that is to be expected and oftwn times warranted. What I don't agree with is the deletion of entire threads or selectively deleting individual posts therein. On the rare occasion.... Maybe. Just maybe, if someone hops on the boar and starts…
What, the blatant deletion and burying of the truth? Yeah, its a pretty common occurrence around this neck of the woods and usually happens to any post that doesn't follow the lines of "OMG this [game/event/change] is awesome!" Anything that paints the company, moderation, or game in anything other than a positive…
I did the Summer Festival and the Winter Festival the first year they were offered. Both were excessively grindy and rather lacking, although I will say the Summer event was much more enjoyable than the Winter event. The Winter event was FAR too grindy for the rewards, although the summer event has its grind (petals), it…
I couldn't agree with you more. What really get me are all of the "learn how to play your class" and "you need better gear" responses. Since when has this game become a "one and only one way to play" type of game? (Of course that's a rhetorical question to which the answer is mod6) I don't have neither the time nor…
Dungeons & Dragons fans will have more options than ever to enjoy the Rage of Demons storyline. Ooooh, so you mean there will be 6 quests instead of 5 to mindless repeat again and again and again and again and again and again, et cetera....
I doubt there would be non-consentual PvP. Cryptic has never been known to "force" players into PvP, not even with CoH/CoV, and that was kinda the point with those games. Honestly, Cryptic just doesn't know how to "do" PvP enough to make something non-consentual or FFA even work in a remotely viable fashion. I mean look at…
Actually, they HAVE managed to do both, just not necessarily in the semantically structured order that anyone is expecting. The result is more like this: "Guaranteed lesser chance of a PP with current max overflow."
Just make sure you choose cancel; I'm not sure if changing the appearance will actually bind the item if it's BoE or BoA. I really wish they had a "preview" window like PWI does in their Zen store. Of course, I also wish they had even 1/10 of the items available as PWI does in their store.
I did find it, thanks. I use my phone almost exclusively, and for some reason, I find myslef in different areas from time to time... Don't think vanilla is too mobile friendly.
Dang. Good thing I had my "bowl of the month" this morning.... :-) On a completely unrelated note.... My 8 year old ate all of the marshmallows out of the regular lucky charms, so when the wife came through the door with this bigger than big box of chocolate charms, I told my boy that when he poured a bowl, he had to put…
Indeed. I can't disagree there. I thought CoH was pretty decent. The parallel that I'm drawing though isn't with the game, content, or balance. More so, it's with the end result.
The only problem is, as I have said before, this is not a D&D game, I don't care what the label says. 1d4 additional hitpoint s per level does not equal 35,000 at lvl 60..... Except for very large values of 2... ;-)
That just means you need MORE coupins. Next we'll have Health Stone coupons when we use a potion, or Life Stone coupons when we die. Maybe throw a few in there on map transfers or when *gasp* starting a dungeon run! Yeah! That's the ticket. If they want to make more money, stop making the prices exuberantly high and stop…
Haha!! You beat me to it. I was thinking / going to say the same thing. I think for many people, myself included, the hope remains that things will turn around, the dev team will pull it together, and at least duct-tape something together that remotely resembles what this game used to be like. And then there are others…
Yes, for the first 30 minutes or so. And then you realize that, much like the rest of the game, you must complete the same task (be it a skirmish or ice fishing) over and over and over again until you can't even see straight in order to even have a chance at one of the "rewards" and even then it's a crapshoot. When the CTA…
True, to a point. It's not necessarily "hit max level" that keeps people interested as much as it is "having something fun and novel to do" that keeps the game interesting. Mindless repetition is not fun. Doubling XP requirements is not adding anything of interest or of value to the game. Neither can be considered content.
I no longer even bother to log in, but I DO keep an eye on the forums for that one sliver of a possibility that the current dev team will turn this around, but that is largely optimistic. I was on a business trip this week, lots of downtime in hotel rooms. Usually I look forward to this because it provides me with a good…
I concur wholeheartedly. With all the obvious mod edits and then self edits by the OP it's a little tough to say (add to the fact that I just got home from San Tan Flat, so my mind isn't quite ready for much I n-depth) but given the responses, I can pretty well estimate, if not the actual argument, but the sentiments of…
Well, contrary to popular belief, it's not ALL about taking people's money. There are still some portions of this game that adhere to the old concept of gated progression (minimal but consistent progression of skills, items, etc yields tangible achievements which produces more consistent satisfaction and is more likely to…