Hi. Here is my list of observations i've made so far: - Achievements->Quests->Drizzt Do'Urden's Ally: " - Earn the halfling-free diet achievement (Chapter 7)" and " - Earn the Immovable Mountain Achievement (Chapter 7)" are received in quest 8 of Maze's Campaign, while " - Earn the Nemesis of the Kenku Achievement (Chapter…
so another day we're stucked ... idk if you realize how it's frustrating to enter the game just for professions tasks... Also early earnings of AD went from 300k to 20k... and its more than a week behind.
Having same issues with people who wrote above, and i would like to mention that running dungeons is the main spot for harvesting AD, so no incomes since the mod9 release :( Will appreciate if it will be on first thing to be fixed in the upcoming patch. Thank you.
Still having issues with queue, as i can't enter any dungeon/skirmish etc. Also lately my game freezes on switching entities, while going to character selection, either on changing instances, or moving from one location to another ( this freeze cause load time to be around ~2min... ) PS: Reinstalling the game didnt help in…
Don't compare what have been b4 mod6 and after, since there were been changes made on this side. 2 months ago there weren't any problem with connection with servers, because everything was set up as it should be, working smooth. Add-up they also launched XBOX NW, plus the modifications to the content(which may use more…
its not only on WOD, I guess there are many more instances like this. Ther problem is that if the realm is overpopulated, server goes crazy and it begins to lag. I detected that on second day of my 6mod experience. Less people - less lag - longer kill. So the result will still remain the same.
My personal noticed things about it: at level 61 i had 5.9% lifesteal with my ~600-700 stats. Since my lifesteal score was same of 600-700, my percentage of lifesteal to trigger was diminished to 1.3%. just for comparision 5.9% to 1.3% in less than 10 levels. <3 mod6 changes.
I suggest Cryptic to copy the model of game management from pathofexile game ( no advertisement wanted for it), but they keep evolving their game, while current content is being constantly fixed/balanced. Would like to receive this message as a constructive annotation.
is anyone gonna answer this question ? i have noticed same thing, being w/o any enemy nearby the critical chance starts with -17 ? Would like to recieve an answer