Bring in the threat mechanics from 4th edition as well and no, clerics wont be running around in circles. Sigh... think a bit more on this then we can talk more.
Haha NP m8.. though I will say, poison clouds cast by my old wizards in campaigns have been expiring long before a "skill bar" existed on any computer screen.
The fighter applies pressure on any enemy he attacks, his mechanic is that he gets an opportunity attack on the opponent if it ignores the mark. Offtanks: the barbarian for example can lock a foe into single combat, where others get bonuses to hitting both of them, and they both cannot attack anyone else until one of them…
Is this your defense for the threat system as well? How about the weapon and armor selection system? Anything else you want to throw under the bus because "its too hard for PW and Crypitc?" We can put men on the moon, send robots to mars, but figuring out a limited healing system or a mark-based threat system in an online…
The paladin brands the enemy with a mark of his god, which burns in divine fury if the enemy breaks this "oath" that is thrust upon him by the paladin. Not "lol, attack me newb roxor7 hax"
"It's by far the best D&D." This +1 quorforged Kiralyn, not even going to try with you anymore. It's not about standing there in the hard fights. Its the "trash fights" the fights where indeed you can take the hit. If you can survive and the cleric can heal it NP, it is better in this system to always just sit there and…
Morsitans, I love 3.5 and 4th about equally. Ever played a level 18 rogue in 3.5? I will tell you now, a level 18 rogue in 4th edition is much more fun, everyone who has ever played these two agrees. Same with a cleric, or a fighter. 18 rogue in 3.5's turn: "Ok, I attack 9 times, 6 of these hit, I roll 3d4 and 24d6, plus…
Your response to #1: exactly. The threat mechanics in 4th Ed don't rely on that. The mobs can be very very smart, and think "****, that rogue is doing a lot of damage to me, but if I attack him, this defender's mark effect will activate and the defender will get to unload on me for even more damage, what should i do? Maybe…
1: read post 2: think 3: reply Fairly certain you missed the first two steps. The healing system I am referring to gives a consequence to everything. That goblin that poked you at the dungeon entrance made you heal... you are now fighting the big-*** dungeon boss with one less healing surge. You should've been smarter and…
What are you talking about? 4th edition has great agro management mechanics, really, they are awesome! The tank has to use skill and tactics to keep as many enemies marked, which basically forces them to attack him or suffer dire consequences, regardless of how much healing the cleric is doing, or damage the rogue is…
Your post is null and meaningless. The average combat is that long not because of the number of attacks, but rather, just plowing through the dice rolls, numbers, etc. The number of major encounters between extended rests (AKA campfires) in this game is not that far off, and the number of healing surges a character has is…
They can. After a fight, if you have 5% health, they can heal you to full. It may take some time waiting on CD's, but they can. You are grossly mistaken as to the purpose and content of this post
I played EQ since 1999... and no it did not have anything like this system. Healing was unlimited, you could pop a squat, stare at your spellbook, and meditate back your mana so you could heal some more. Though this game was not as quest based, rarely did you get to a dungeon just to clear it (typically went after one…
I understand what you all are saying, just extremely disappointing to me that PWE and Cryptic made things this way. 4E healing is the best experience I've had in any rpg, table-top, single player game, or MMO, ever. The mechanics are awesome, and it's the furthest away from a simple heal-bot that you can get while still…
Really? A dungeon run where the PC's have to play intelligently, not wastefully taking damage, "standing in the fire" because healing is a limited and precious resource is something that most people would not like? Mindlessly standing in AoE's, in front of that big orc preparing for an axe swing, and not worrying about it…
Then why bother with at-wills and encounters? Why action points and dailies? Why try to mimic the system at all if you're just going to fail at it... This game is more D&D than just in name alone.
4E has been around for a long while, and honestly the numbers show just as many new players came to DnD and loved it than old players that hated it. And there are plenty of people like me, both of my groups that I played with loved 4e and were happy for the switch (though we are looking forward to D&D Next. Either way, 4e,…
Yeah... in basically every DnD campaign I've been in, I've played cleric. My cleric always either uses a glaive or a halberd. But you can say this about every class in this game. My two-handed users never used a greatsword, in fact no one does in 4e (it's about one of the weakest 2handers in terms of DPR (damage per…