Custom encounters: Variable slots based on encounter difficulty (X minions, Y standard, Z mini-boss) linked to the NPC repository with generic ability templates. Bosses: See above, with additional ability slots and HP-based triggers for special events/abilities. Triggers: Dialogue options that alter NPC behaviour (make…
Microsoft are going to be the biggest problem when it comes to getting Cash Shop games on the 360, I doubt they'll be too keen about adding something like Zen to XBL when they already have their own Points system in place. Sony are ahead of them on this front at least. It wouldn't be the first MMO to hit the platform…
17 total powers to choose from certainly feels a little shallow, assuming that is how it works. That's roughly the total number of powers you have to choose from at level 2. In one handbook. With that said, having played a game with similarly limited options (FFXI), it actually wasn't that bad and made each ability mean a…
It really depends on how much they stick to the 4e power structure. A level 30 character only has 2 At-Wills, 4 Encounter powers, and 4 Dailies. This is without accounting for 7 utility powers and numerous class features. If you check the gameplay footage, you'll see that there are actually 9 ability slots. Two appear to…
Stealing from players simply won't happen. Without the proper mechanics for the victim to recover their lost item it creates a serious imbalance, would have people crying like babies every time your timer reset, and result in almost everyone with a brain rolling a rogue alt just to access the ability. I can only think of…
This would simply spark a host of arguments about class balance, expose a host of exploits, and generally annoy the hell out of tanks. Lowering your character level to earn either experience or unique rewards should be fine.
Personally I could never work that one out. People tend to die because they're doing something stupid, or they're pushing the limit of what they can accomplish. The immediate response shouldn't be to gimp them slightly so they'll struggle even more. Penalise, don't punish. Just deduct some XP, gold, durability, or a…
I'm going to assume you mean casual gamer, as a social gamer would need no incentive to party up. And it would work just fine, as it has done in the past, the real problem is that most companies choose to sacrifice community in favour of accessibility, getting as many people in the door as possible without considering how…
Anyone trained in Arcana has the option to pick a feat that grants them a familiar, which is usually a non-combat pet with passive and active bonuses. Several classes (and class builds) grant you access to summoned creatures. The two listed above, Psion, and a number of others to boot. As stated above however, it isn't…
Mostly dressing, if it should have any impact at all. Alignment specific armour skins would be a nice touch, though they could only be split along the good/evil line. Differing stock replies to NPC dialogue get dull rather quickly as you're still forced to make one of two decisions in the end. Mass Effect is a perfect…
Replace Rats with Wererats. Make the condition contractable to humiliate anyone who dies to one of these hilariously unfortunate creatures. Duergar NPCs that are continually enraged when referred to as "ginger dwarves." And Frogs, because they're apparently dangerous enough to warrant an entry in the monster manuals…
To be honest, I quite like the 4e system. The mechanics of it just seem a lot more recognisable in todays market. The only real issue I have is with how the information is provided. Without access to DDi you'll spend more time trawling books or pdfs looking for information than you will playing it. Essentials went a step…
Your alignment matters very little in a structured environment where players will be performing the same tasks regardless of their personality, I can't really see it being relevant without diverging plot lines which probably won't feature in the game. The options are certainly there in the 4e rules, but not until fairly…
Familiars, but they hardly count. I believe there is at least one paragon path that grants you a thrall. The rest would be summoned creatures and the like.
Technically speaking there is no difference between Pokemon and any other Japanese animation. The term is used to define any animation originating from Japan, or animation in general to the Japanese themselves. Regardless of their artistic style, or content, you could argue that there is no difference between Urotsukidōji…
Sly Flourish is moused over briefly in one video. The backstab is probably Deft Strike. The striking from the shadows attack would appear to be Ghost on the Wind. Tumble is in there obviously. Aside from that, pretty hard to nail down the rest without knowing how they're interpreting certain mechanics. The dash is…
I doubt they'll be available at launch, balancing them can be a royal pita. The mechanics for controlling them should be fairly simple though, engage and disengage. They have no abilities of their own, and would simply be reacting to your actions.