I guess the testing workaround is to perhaps insert a null objective at the teleport spot just so you can play from it after making sure the prior ones work. It's what I'm having to do, anyway.
Oh good...I thought it was just me. And since I'm new to the Foundry, I thought that meant I was just being noobish. (I probably still am, but nice to know it's elsewhere and not something I did wrong.)
Greetings and salutations! I just got hooked on NWN online a little bit ago, and am happily learning the game and the Foundry. I started playing D&D back in '88, when I was but a lad, and have loved all sorts of RPGs since. Star Wars, Heroes Unlimited, Rifts, MechWarrior... I've tried quite a few. Nothing brings me back…