From the "not-appearing-on-the-list" classes. Warlord This was the most intriguing addition D&D 4 brought to D&D. I don't like the name, to be honest, but the whole idea of having a martial character that is a natural leader of the party just is critical. It's very common in fantasy type stories that a fighter-type…
Is it? We're made of flesh, and yet, fleshy things hitting us hurt. More over - we're talking about spells. If you cast a cold spell, for example, you are exercising mental control over elemental cold - no surprise that this hurts an ice elemental - you have magic power over the very thing he is made of!
Well... I don#t remember running around in underwear for long, but the customziation seemed very limited and costly compared to STO and CO, and I only occassionally (rarely) look into the forum to see how the game is progressing. And that was definitely for me a mjaor reason to not play it. The D&D 4 relations and the…
I loved Startrek Online PvP. Until the unabashed power creep on the PVE side and no adaptations for PVP basically turned the balance from bad to worse, and was never really fixed. And whenever something was fixed, the PvE players hated on the PvP players because they "ruined" their game. It's just unhealthy. They are…
While the heals are at range, he fights with melee weapons usually. There are also ranged builds, but the core rulebooks as him as a melee class. It's definitely my favorite class in 4th Edition. It alone was worth all the edition wars. :) I also believe if Order of the Stick was written after the creation of D&D4, Roy…
THe whole chat and name@account system is one of the cool features of Cryptic. I don't want to call it coolest, because it is in a way a minor thing, but it's one of the things that are well thought out. I wish it was industry standard. Too bad the Perfect World merger killed my old account name, though. :(
I don't know, a lot of the combat looked a bit... too stationary. One of the cool things in D&D 4 combat in my opinion is that positioning and movement was more pronounced, you did a lot of shifting, sliding, pushing, pulling and so on. (on the negative side, that's what made D&D 4 combat very dependent on the game board…