test content
What is the Arc Client?
Install Arc

Comments

  • As far as I know, there's no way to make encounters drop items. You could simulate this by putting an item on the floor somewhere that gives the key item on interaction and make it only appear when the "kill keeper" objective is complete.
  • There are friendly (guard I think) encounters you can place that will engage enemies. I don't know if there's a way to make enemies engage each other. You might be able to simulate enemies fighting each other by reskinning the guard encounters, but then they wouldn't be hostile toward you.
  • Is there a way to make an NPC disappear when it reaches a certain point? I want an NPC to one-way patrol to a door (this part I can do) and then disappear to indicate it left the building. The "disappear when" "component reached" option seems to be for when the player raches the point, and not the NPC.
  • What's the difference between the Human Interior Door and the Human Interior Door Static? The static door says it's "A non-moving door" but I can't figure out how to make the non-static door move. The non-static door also has 2 door geometry pieces 90 degrees to each other, which seems less than useful. I assume I'm…
  • I was struggling with this yesterday too. I eventually just gave up and made my map single level because I was more interested in building the quest than making the map multilevel. There are a few prefab interiors that have stairs up to another level, but I couldn't find any way to do it myself.