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  • Actually, because it's not counting the 1000 Zen before the fix, the rewards tier rewards are all 1000 Zen behind. For example, I charged 1000 Zen before fix and then charged 2000 Zen after fix, a total of 3000 Zen. However, I could not retrieve the Tier 2 Reward. I charged another 1000 Zen (post fix) and the Tier 2 Reward…
  • I did so yesterday afternoon, submitted a ticket, and also live chatted with a support person, who said he would also submit a ticket for me. I'm okay with waiting and being patient for the holiday weekend, but I am also subconsciously antsy because I have no idea if I'll even receive a fix (without technical issues) by…
  • Yes. I also charged 2000 Zen today but it did not give me the Tier 2 reward because the game is still not counting the 1000 Zen I charged yesterday.
  • I cannot get the 2500 reward because I charged 1000 zen before the fix yesterday, and then I charged 2000 zen today, but I still can't access the tier 2 reward as, because the retroactive fix hasn't occurred yet, the game reads that I've only charged 2000 zen instead of 3000. That means that in order to get Tier 2, I need…
  • Appreciate that feedback was listened to.
  • Yeah, this probably the number one problem. Even if Mod16 actually balances things, we still have to suffer through Mod15. Or play another class in Mod15. The funny thing is that there'll be a lot less TRs running around, which means a lot less metrics and data for Cryptic to use. Maybe the lack of class population will be…
  • What happened to the talk earlier about balancing TR's base damage/stats before tweaking with feats and skills?
  • There's many ways of iteration. Have you looked specifically at how this is going on? Cryptic's version of iteration is like dampening the amplitude of a wave to find the steady-state. In other words, it's an iteration based on buff-nerf-buff-nerf-buff-nerf. That's not a healthy model for players that have to go through…
  • Yep. While it is true they are improving the other trees... In order for the trees being balanced, there, well, needs equality. Since MI Exec is the main nerf, that means the "improved trees" are also stuck at nerfed mod15 version of the MI Exec. Someone said that the MI Exec is fine right now on live, but nobody rejects…
  • No worries, I get what you mean. And I agree very much. I am almost not just talking about the thief. Generally speaking, I'm not fond of nerfing any class to the at endgame, your "personal problem about this nerf is just the fear of not being invited to the groups for the low damage I'll produce" and that " just hope it…
  • From the DC thread, consensus seems that AC is still fine but DO is now not, lol. The way I see it, that's not better than the TR changes - it's simply less bad. -- Though don't misunderstand me. I am still rather happy the devs' acknowledgement that the base mechanics, damage, etc. of the TR that are the real issue.…
  • Who do you listen to, then? Because if you don't listen to anyone, and you don't get criticism, then all you're doing is playing God with the development of the game. So much arrogance that your opinion is automatically great. Unquestionable faith in yourself and your team that it's like treating the development as a…
  • Wrong. The game's balance issues don't come from a mix of OP classes and nerfed classes. It comes from every class being in a state of nerf, just to different degrees of unhealthiness. So nerfing things down to what's going on with the TR isn't a good idea. That'll make every player of every class stop playing the game.…
  • What the hell are you talking about? Listening to feedback doesn't mean you implement all of the ideas. Or any of them. The devs ask for feedback and then arrange it, analyze it, then make their own decision. Besides, why are you so sure that Cryptic devs are better at ideas than other people? That's not to say they are or…
  • Pretty much agreed. Fortunately, though, it seems they understood that a bit. Polishing the foundational mechanics of the class before working on the Dailies: And there we go. First thing he did was add base power. Now that's called good methodology, to set the baseline attributes and mechanics before moving on to that…
  • I agree completely with that last statement here. They're now looking for the right things to fix, starting by handling the class' foundational playstyle which includes starting from the base mechanics, too. Continue that iteratively. And I hope the method of iteration is being used, rather than throwing in big change that…
  • Agreed. In fact, I like that they understand that focus is quite general - to be viable. It's really that simple. We don't necessarily want to be dependent on "gaming the system." In a way, Mod14 was more a band-aid than a cure. To keep the TR viable can be done in many ways. I personally prefer balancing the fundamental…
  • Yeah. Unless they realize that (unfortunately) a single competitive build is more important than intra-class balance (not inter-party balance). For all intents and purposes I see Exec nerfed to a degree, and THEN they balance by giving the other trees some love, each feat tree on par... Except, it's not love. Because all…
  • (1) Because there is no 5e Neverwinter Campaign book, (2) the players aren't the ones who are naming the paragon paths and character classes after specific 4e subclasses, build options, paragon paths, etc, (3) You do realize that spell schools come all they way from AD&D, right? (4) Nobody cares about anything past…
  • I agree with what you say in general, and I understand the long run. But these specific notes on this thread are too drastic. I would personally be okay with something more gradual and iterative. You can get a lot of long term feedback on that. These changes right here actually make people not want to play TR. Devs can't…
  • FIRST THAT WAS ME YOU WERE QUOTING. Secondly, I definitely got the idea from other games. I actually wasn't thinkin about NWN, but from my years of playing on persistent worlds I know exactly what you mean. Too bad playing with a party through a dungeon never worked out. Too clunky I guess. The idea actually came from some…
  • I wager anyone looking for PVP in an MMO be looking at Guild Wars 2 (or 1) where the game and classes are designed around PVP. Until MMOs can make bosses that have AI matching the human's capability for abstract thinking, PVE and PVP must be separately designed. Because your enemies in PVP play a lot different than your…
  • I think the problem with CWs is that it's a Controller/Striker. Controlling/debuffs are way less important than buffs at the state of the game. As opposed to the Scourge Warlock who is Striker/Leader, and because their "Leader" skills are well done, the SW is very welcome. Granted, I don't know 4E that well, but I'm…
  • That would be too smart for the devs.
  • See, that's the horrible Catch-22. If Mod 15 (obviously) makes TRs not play until Mod 16, then any data and statistics drawn from Mod15 is horribly skewed because of a very low sample size with much being new players who haven't come across mid-endgame. And I wouldn't be surprised if Cryptic actually used those completely…
  • So that players slot the new Sneak Attack, I suppose. Granted, they did buff Sneak Attack to some degree. But it's doubtful it's effective enough to be worth taking compared to other "certain" feats. (Now, it would be interesting if they did make some feats competitive with the MI feats, but hahahha like they'd ever risk…
  • This is true. On the other hand, I'm not sure I like the design of over-reliance on Dailies' self-buffs. I mean specifically self-buffs coming from Dailies, not self-buff encounters and the like. I'm not sure if TRs are better/worse at AP gain than other classes, nor are TR (MI) Dailies necessarily stronger/weaker than…
  • They already have modifiers in certain powers/feats that make big changes in PVP. I don't know why they don't work on those a bit. I don't think Devs understand the class (well, the TR and the DC. For better or worse the HR and the CW are not changing much status quo). The GWF notes show that, at least this time, there is…
  • I've read over a decade of completely whiny posts just like this on any MMO's official message board. And it's always absolutes ("Only Sith believe in absolutes!"), quite ignorant of the fact that no class is any louder at complaining than another. Basically, people who threaten to quit but always end up staying and paying…