test content
What is the Arc Client?
Install Arc

Comments

  • Then you have to "balance" others classes too. While i understand why you don't want an overpowered Class, even when TR is actually overpowered only in few situations in PVE, you lose credibility when you nerf heavily ONLY ONE DPS class at a point where this class will not be competitive against others classes (A DPS Class…
  • @"noworries#8859" @"balanced#2849" Just start with a fix for combat advantage, so we can run accurate tests and provide evidences with vids and ACT logs showing the real inpact of the changes you want to push.
  • True. But the new profession will not help for that. A Majority of players will not run the new profession system because nothing interesting to craft will be available in this new system, so a part of the AH AD Sink will be gone, since Tools, and materials will not be a signifcant part of the the AH Economy anymore. We…
  • It's far to be enough. No matter wich Feat Tree we choses to play, since WK path will still far behind MI, we will use the 2 most effective MI Class Features : Invisible Infiltrator and Infiltrator's Action. They are and will be the heart of all endgame builds, since one give us Stealth+Damage Bonus, and the other CA out…
  • The silence of the dev is eloquent. Just make a TR on live, an then on Preview and actually test the changes you want to push on mod15, and come here to say us again that is an improvement. I have a 15K TR, and while i can chain minor Barovian HE on live without losing 1 hp, i barely stay alive when i try 1 Barovian HE on…
  • All we ask is Logic. A Potion or any items than players can directly buy for gold at pnj should cost less to craft than to buy it directly since a player invest time to build a profession and tools, players have to be competitive against pnj costs. If it's not the case, recipes for thoses items are useless and should be…
  • Honestly, just making buffs from PtA/CB/WoB/II/IA all additive instead of multiplicative would be a better balanced nerf. And, if you want us to play others trees and paths, you need to buff WK path. Even with powerloop nerf, Dagger Threat is far away to be as good as Inv.Inf.
  • Not as good as others, and that's all is needed to make the meta kill the utility of the class in endgame content. "LF1M HDPS for CODG" -+1, TR 16K. -Nope Sorry. "LF1M HDPS GWF or CW"
  • Out of some pieces of gears for cosmetic purposes, NO. At least, not now. But they will probably add more recipes and more accurates ones in futures patchs, everything available on preview now feel like a placeholder, or a joke. And hamsters can't do jokes. So, wait & see.
  • No. Russian Server proved that.
  • Juste tested a Scoundrel/Sabo build with Bait&Switch/Smoke/Blade F+Whirlwind and... I like hit. I think i will play that for solo content instead of Exe.
  • Ah, i didn't test in IWD and SKT maps, i hate thoses module so i didn't even think about them. I will check that, and doing more HE in other maps to have a representative number in case the rate is not 100%.
  • rAD from HE is directly send to your inventory currency tab and not showed int the reward window. So, after few tests : Minor Stronghold HE and Demoniac HE in Well of Dragons/Dread Ring give 76 rAD (113 with +50% Bonus AD) River district HE give 100 rAD (150), same for minor Barovian HE, and Dragons in levelling zone…
  • Saboteur While moving this to Sabo Tree seems a good idea, this feat need a rework, at least for PVE, since even Sabo will not be permanently stealthed, they will still building their Arpen to reach 100% RI, so, they will not use this feat. Please consider the possibility to allow us to ignore an additional 5/10/15/20/25%…
  • My humble opinion on some of these changes. 1) I'm ok with that, But you have to rework the feat "Tenacious Concealment" and the dedicated Artifact off-hand power if your goal is 2) Since you nerf Courage Breaker, Power Looping, the Press the Advantage feat AND the damages of Smoke Bomb, i'm still ok with that, As long as…
  • I used to launch Leadership task for RP, XP, Gold, Diamonds crates, and Jewelcrafting for Gems crates. While i'm not too anxious about RP, since you add a lot of bound/direct RP with content (chests, HE, Overflow xp reward, Unsalvaging gear), i don't feel good about Gold since new system cost a lot, XP, since the new…
  • -Delivery Box is too small. -Only be able to launch 3 crafting tasks, and 3 gathering task is not a good thing when old system let us launch 9 tasks when all slots are unlocked. Does other slots will be unlocked in the future ? -Artisans applications and quality/number/choice feel like it will be hided behind a paywall…
  • I just crafted 2 low level blue rings and they are bound to character. Bound items are the Great Evil. Please, make all craftables items Bound to Equip.
  • While i understand why there is a need of drastically lowering rAD generation, it's to much brutal. Will take forever to new players to reach a decent ilvl, even with those blue salvageable pieces of gear offered at the start of the campaign. No incentive to play other class, buy characters slots and all others zen items…
  • Just add a zenmarket item for upgrading temporary the daily account cap and nerf what you want. Game is already dead, just let us spend our zens and AD before MTG game is out.
  • 2x epic or 3-man dungeon in mod 12 net you 16K AD with invoc bonus and vip, without salvaging. 1x 3-man dungeon in mod 12b net you 12K AD with invoc bonus and vip. Not exactly an improvement, i think, since a 1x RQ dungeon can take more time than 2x solo private 3-man run or 2x private Epic dungeon in guild.
  • So it's the reason for the ZAX upped to 495-500.. Am i wrong if i hope it down after all the speculatives moves and before the sale if there is really a sale ?
  • Last time i checked ( after lol set fix ) +4000 for Xs, and ambush works. +HAMSTER x10 for 4s and others don't. I'm not sure it was WAI, but it works. I guess if i'm muted again, i will have the answer.
  • LOL. When i say 6M, i talk about a Goat + R12 Runestones and R12 off enchants. From a BIS point of view, an Archon with +4/+5 rings of underdark and adorable gear still a far better choice than an augment after the nerf the fix. And for a player who have time to grind and 500k ad, a blue pet with 3 R8 Bonding will be a…
  • So, you can have a legendary augment who give you a permanent +5k Power and Crit for 6M AD without any grind. But no damages from an augment, and a relatively useless Active Bonus. Or, you can have a legendary pet with a good active bonus, who deal decent damages and give you a +20-25k Power and Crit for 6-10s then 10-12k…
  • There is 4 companions ( maybe more with companions who are not in Collections ) with 3 ring slots, 1 is an augment. I run CN with guildies, usually 3 DPS + 1 tank ( 4k OP or 4K GF ) + 1 opportunistic choice, i'm often the least geared ( TR 3K ). As a TR, since the Mercenary is not available for me, SD is the best companion…
  • Well a big thanks for your answer ! I will be test this and and share my results.