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michela123 Arc User

We're no strangers to love You know the rules and so do I A full commitment's what I'm thinking of You wouldn't get this from any other guy I just wanna tell you how I'm feeling Gotta make you understand Never gonna give you up Never gonna let you down Never gonna run around and desert you Never gonna make you cry Never gonna say goodbye Never gonna tell a lie and hurt you

Comments

  • There’s a typo in this formula: Power Shared= (0.33+0.15+0.10)*(1+0.65*3+0.31)*1.2*Base Power It should be like this: Power Shared = Base Power * 0.58 + (Base Power * 0.58 * (1.95 + 0.31)) * 1.2 Ok, I helped.
  • @naoqueroforum Yes, that's the new list. I'm trying to make them fix at least Immolation Spirits. The puppet gets the buff, but generally speaking entities, dots and additional procs are the ones potentially bugged with Orcus.
  • These powers are not buffed by neither Demon Lord's set nor Soul Sight Crystal yet: Thorned Roots (HR), Careful Attack (HR), Immolation Spirits (SW). I didn't check everything, probably CW still has some bugs. @kreatyve
  • @masteroga I checked Aura of Courage with a couple of powers and it was buffed, I might make a more detailed test in future.
  • These powers currently don't match with your sheet (I test at 4/4 rank): Killing Flame (max hit), Accursed Souls (second hit), Dreadtheft, Curse Bite, Soul Scorch (dot), Immolation Spirits. Also I see 17 ticks on PoP and 7 on Hellish Rebuke.
  • This thread is about FF and BtS animation speed. These comments have nothing to do with the thread, they're just off-topic and flaming.
  • @toporok If you use BtS after empowered FF, there is a visual bug that shows both buffs up, but only FF will actually work. At least that's what happens on PC, i don't play on XBOX.
  • @"hawkblaze1954#5209" Yes they do, even if another person is using that weapon. @hypervoreian I meant 1800% in total (300% x5 targets + 300% from yourself).
  • @"jaime4312#3760" The tooltip for Pillar of Power on Preview says "allies who stand in the conduit gain 75% of this values", and the buff for the allies is correctly 18%. I think it's just an error in the patch notes.
  • They have the same area of effect and it's 50 feet, like Hallowed Ground. https://youtu.be/MjTq1z2OwL8
  • They still stack. ... but most important of all, now it has a debuff icon! Anyway it still stacks if a DC uses it on himself and then gets buffed by another DC, but it does not stack if two clerics use it on a third character. In the October bugfix thread you claimed to have fixed Anointed Army/Flame Strike triggering…
  • No, they didn't mean the same thing: there was a good reason if they had different tooltips! Damage Resistance buffs are capped, they can just reduce damage taken to 20% effectiveness (they can overcome enemy's Resistance Ignored and an additional 80% damage), while buffs that reduce damage taken can bypass this cap.…
  • Doesn't work with Fire of the Gods, Flame Strike, Hammer of Fate, PoD (normal/empowered), Searing Light (divinity).
  • Enemies reduce its damage with their DR. You mitigated it with stuff like Shield of Faith and Shielding Strike, but not with your DR. Also, if they break your shield you don't reflect the last hit, and if they one shot your shield you don't reflect anything.
  • Yes, the tooltip mentions that you receive +12.5% from fullfilled prophecy per rank, but you are supposed to receive them only if the target dies. This will change in mod 13 (as you know, but I'll quote it for other people): With the fixes, the cooldown, and AP gain, should now correctly be applied when a target is killed…
  • @"trzebiat#2067" I’ve tried Ambush Drake only at dummies, so I’m not very expert. Anyway I’d say that Ambush Drake is better than Sellsword at proccing bondings, but it doesn’t seem to apply the debuff faster. It starts its rotation with Stealth, that has a very long animation, so it usually applies the debuff after 5-6…
  • It's not for a short period though. I've been trying hard for some days to get rid of this double buff and it's still there. Maybe they rendered those strategies obsolete by making the double buff permanent :D
  • Currently on Preview server Transcendent Feytouched buffs 36% damage for 10 seconds, then 18% for 10 seconds; Unparalleled Feytouched buffs 40% damage for 10 seconds, then 20% for 10 seconds. This happens every time you proc the buff. I didn't check the other ranks.
  • #1 Careful Attack loops with Aura of Courage. This is what happens when I hit a target with Rapid Strike once: You can also see that in this case Careful Attack does not respect the 1.5s cooldown. #2 Seeker’s Vengeance Artifact Class Feature triggers Careful Attack. Careful Attack has a separate cooldown when it is…
  • It’s a common mistake. You should calculate it this way: Normal hit: 100 Critical hit with CA: 100+150 (300-250)/250 = 20%
  • #1 Sly Flourish (TR at-will) debuff is multiplicative with other debuffs and has no diminishing return. #2 The OP daily Divine Judgement is not buffed by the new artifact Soul Sight Crystal. #3 Quarry debuff (HR feat) does not stack with Commanding Shot debuff (HR encounter). Quarry is a 5% debuff applied with Hunter's…
  • Almost :) it's 12% +5% per empowered stack.
  • Courage Breaker formula is 100-100/(1+0.3*SkillRank). In other words: Rank 1: 100-100/(1+0.3) = 23.07692% debuff Rank 2: 100-100/(1+0.3*2) = 37.5% debuff Rank 3: 100-100/(1+0.3*3) = 47.36842% debuff Rank 4: 100-100/(1+0.3*4) = 54.54545% debuff
  • Rapid Strike often skips some hits and has a buggy animation. In this screenshot, the character executes the rotation correctly the first time, then it often skips some hits (I am using fixed damage weapons). The rotation should be: 1st hit -> 1254.4 damage 2nd hit -> 1254.4 damage 3rd hit -> 1411.2 damage 4th hit ->…
  • @"sgrantdev#8718" Last time I checked, I was able to stack Dark Fire with Daunting Light, Chains of Blazing Light, Flame Strike, Rain of Arrows, Bear Trap.
  • After a very quick test, it seems that Creeping Death is not mitigated. I hit a level 73 enemy with Eldritch Blast and this was the result: Original hit: 1006.83 Creeping Death: 151.024 * 4 = 604.096
  • Sorry, I went to the spot where it usually happens but I was unable to reproduce it, I think it was just my companion or an ally running on the hill that prevented me from hitting the target. Or anyway it’s something more rare than I thought. I’ll see if it happens again after the fix. Anyway, more bugs! The first two are…
  • @"sgrantdev#8718" I have a question regarding Hastening Light. The cooldown reduction is not 4 seconds, as the tooltip suggests, but it’s reduced by player’s Recovery. For example, if a player has 20000 Recovery, the cooldown reduction is only 2 seconds. Is it working as intended?
  • #1 If you use empowered Exaltation (DC encounter) and then normal Exaltation before the buff expires, you keep the empowered buff. Vice versa, if you use normal Exaltation followed by the empowered version (before the buff expires) you keep the normal buff. The new buff should overwrite the old one, not just restart the…
  • @darthtzarr I actually think Nitocris stated that Mirage are not WAI, since she always puts the latest update on the top of the page, as you can see in these threads: https://arcgames.com/en/forums/neverwinter#/discussion/1226509/starlight-parcel-items…