If they penalize players for leaving atm, no one will pvp. There are too many matches where pubs often face premade teams....utterly resulting in catastrophic losses and boredom for the pub side. If there was ranked pvp (a system in which you could "competitively queue up", then the players on the team who quit should be…
If they added Dueling and ranked pvp (across realms and stuff so people could view your stats), i guarantee you would see a HUGE increase in population just from that.
^true that. If it was ranked pvp, then there would be a litter more incentive. However, the annoyances of some classes are are just insane. Personally, I never come onto the forums and complain about a class. IMHO, in terms of pvp, bad players ruin the game. Its always the bad players that complain and over-exaggerate…
I should have just made it a plain "=" sign instead of the other symbols. I meant that either once could be better than the other, depending on the type of situation/build/encounter/etc.
the 10% dmg bonus applies to the initial attack. You still only do 20% more while the buff is active. "Refreshing" the daily will only, well.... refresh it. It wont apply twice.
Currently have 3000 ArP which is roughly 26.1 resistance taken away. At this lvl is basically where there is no point to socket more. You usually want to Aim for 3k Attack power with 50% crit chance, and then go all out in power. I would have more pwr (sittin at 2k), but i cant afford the enchants...lmao.
Not trying to be rude, but how is that setup effective? Im assuming your opting for regen and some life steal..but at the cost of pwr/armorpen. Only way im thinking of is is that your dmg is coming from ten enchants, and that you must have a massive health pool (high enchants) to be able to actually get the most out of…
Fought a few rogues using this since game launched;l Satin, behindyou, cantcme, (just to name a few). As a gwf/gf with around 13k gs, i can definitely say that this build is extremely hard to encounter 1 v 1 wise. Did a pug (yes i know pugs...) yesterday against cantcme..and LITERALLY saw him 1 time in the bg. We didnt…
For some reason when i saw the title i thought it meant "12k ranged attack power rogue pvp video". Was gunna be like holy fuuuuuuuuuuuuuuuuuuuuuuu!! Nice vid.
no. All the dungeons are basically the same. As long as you have the gear, a cleric or 2, a TR or 2, and a mage, nearly every dungeon (including epic) can be done w/o communication. Castle never requires a little bit of attention but no over the top communication whatsoever. It stays the same.
Have all 5 classes at lvl 60 since 3 weeks after beta was launched. Bought a HAMSTER ton of zen to convert to AD for gearing so all chars are sitting around 11k-14k gs for fun. Haven't really played much since there's really nothing to do atm for me. Primarily waiting for a new class so i get it up to 60 as well and gear…
Honestly, I'm tied in between. After 2 weeks from "official beta launch", I have 5 60's (1 of each class) decked out in at least 10.5 GC. By that I mean the minimum. Now aside from that, the only thing that makes me not want to really play anymore is bugs/glitches/etc. For instance: (Small list) 1. Some feats not even…
/Sigh. I'm getting really sick of the laziness in Devs. Its not only in Neverwinter, but in nearly every mmo now. The main fact that the devs seem to never listen to players feedback, or listen to legitimate changes players make. It's like they play their own version of the same and only make changes that they seem fit.…
This morning i just got my 5th char to 60. If there was a full wipe, I would be forced to call upon Captain Falcon to end all life on this planet and to then invoke my hearthstone to my mothers womb until the time is needed when a decent game is made and needs players to reign supreme.