That's the other thing. Compensating players for a taking with ingame currency costs literally nothing. It's like paying people in belly button lint. The overwhelming number of players would be more than willing to take the compromise.
That's why chain restaurants are so successful. You go into a McDonalds anywhere on the planet and you have a pretty good idea what you are getting. You can also return things that aren't as advertised Now we are getting to the meat of the matter. It's gambling pure and simple what's more it's likely very bad for people…
Meridian 59 was the first MMO Edit: 1996 Original Neverwinter Nights was not 3d but used the SSI Goldbox engine. Hence wasn't what qualifies as a MMO in the current genre. I.E. 3D interactive If you want to expand the concept to anything allowing large numbers of players play at the same time then "The Hundred Years War"…
There is no way properly answer the question because it suffered from multiple category errors. Turns out the devs wanted to make people happier with crafting by eliminating the portion of crafting most people participated in. ¯\_(ツ)_/¯
You mean time while you are doing other things ? Mastercrafters by the way had bigger roadblocks like trying to deal with chult when it first came out. Which was one of the several reasons the mats were so valuable. It was hard to farm. Anyway in this case the products of gathering will likely be in such oversupply that…
If you want to promote sales between players you need a situation where it's impossible for any single player to be entirely self sufficient or at the very least not sufficient in as low cost a manner as buying from another player. Giving everyone who had enough interest in crafting to max out a profession, gathering at…
You keep making assumptions. I can only say I hope you are right about the developers intentions because I hope whoever championed this gets called out on the carpet and has strips taken off their back when it completely fails to do any of the above, and just winds up making the RMT selllers and botters a pot of money.
Anybody who makes a comment well I love the feature but the devs dislike it and that's enough to let them spoil the gameplay is either a HAMSTER or not serious. ( who knew someone who enjoys receiving pain would be a filtered term and now it's not ?) I really wished I could torture my customers into paying me three times…
You keep saying it's existence is bad for the game but never present any evidence or even plausible argument to support the position. Arguably leadership in its current incarnation is very good for the game. 1. It manufacturers in game goods that players can and do trade on the AH draining AD from the system 2. It allows…
In the real world and this world shops buy things for less than they sell them for but more than what they cost the manufacturer. Seeing as you can't produce an infinite amount of anything in this game having all items cost less than the shop retail cost but more than the wholesale purchase cost makes perfect sense.
You have been trying to be serious about the ingame economy ? All I have been seeing from you is "Thanks for making the way I play that much better than everybody else's" and "Oh you don't like it ? You must be cheating" Anyway for someone who argues that everything can't be blamed on caturday you had no problem blaming…
Please learn to distinguish between evidence and your personal prejudices. The latest "problem" with the economy is and was salvage from an exploit. Something you have pontificated on quite a bit but had absolutely nothing to do with botting or adding more characters. As to the caturday exploit we have no direct…
You are leaping to a conclusion without evidence to support it. This is just foolish, but thankfully easily refutable. The first largeproblem with the economy , the one that caused the infamous Caturday rollback was caused by an exploit it had nothing to do with botting. The swordcoast adventures became problematic because…
LOL you just called everyone who spent money on alt slots and professions a botter. If you knew a little less and were a bit more high handed you too could be a cryptic developer.
No, I interpret making leadership essentially valueless as punishing leadership. What's more I interpret making people who have leadership level up another profession while people who don't have leadership gain it for free as punishing leadership. Your last line is priceless, would you care for maybe "Not everything that…
In case you missed it, one of the goals of this update is punishing people who developed leadership for doing so. Seeing as their goal is to have fewer people participating in the professions (How horrendously passive aggressive can you get ?) that's not a bug but a feature territory. It lures people to spend money on…
I had longer reply to this but the forum ate my post. Oh well. Bottom line Fixing the buff system is likely a bigger job than fixing the archery tree. Stating that that's the way you think archery should be, is no more valid than anyone else's conception of archery. Saying it's not the tree it's the buffs is just silly…
If you are playing close in to a boss with 3 or more people within range you won't need Aspect of the pack because you all of you will have combat advantage from proper positioning. Thank you for repeating what I said. I might have forgotten without your kind efforts. Seeing as you missed the overall point, giving archers…
Combat advantage provides me roughly 30% more damage perhaps you aren't using it properly ? Seekers vengeance is nearly impossible to use in any fight at range where the boss moved or turned. You wind up spending your time running all over the map. BTW I would love to see you using it on Tiamat or the dragon turtle. I…