The review dialog pops up when you abandon the quest from your journal. I agree that it's bad form to just outright deny the ending chest, regardless if you want the player to read your story or whatever. The author is only going to get bad reviews that way.
While I never did like the hash part of hash tags (#), it would be great if Cryptic implemented a category search function that players can use. Just look at the Guild Search function to get an idea of what I mean. This would give players the ability to search for Foundry missions based on what they want, or don't want, to…
Filling the map up with details has always been my weakness for every game that let's you create maps. The rooms that do have detail were simply filled with the handy Populate button, which randomly throws some junk on the floors, but it's still random. This is something I need to work on in the future. I'll slowly add…
Thank you nim for taking the time to write up your suggestions. I always appreciate feedback and most of the suggestions/fixes find their way into my quest. 1. When it comes to the inventory items, I thought it was a cool idea to have to carry items out to cook and I made sure that those items were removed quickly as to…
Just attempted a play through for your quest. Due to time constraints, I was unable to navigate through the entire thing. (Quest does take some time to play when you don't know where to go.) But so far, here is some feedback: Played using a Guardian Fighter(34) 1. The beginning has some pretty overwhelming encounters. I…
I'm sorry the difficulty was a bit too high. My goal was to make those boss fights challenging, but I didn't want them to be impossible. I have personally run through solo with a GWF(60), GF(35), and CW(18). I have not played a cleric yet, so this information is good to know. As always, I continually go back and tweak…
Hello everybody. My latest version is being published as we speak. I'm sorry about the missing door near the end. That was a huge mistake on my part. Here are the latest patch notes: Replaced the door that I accidentally deleted. (Sorry guys) Created more cook variations. No more twins (per encounter). Allen the Trainer…
Thanks for the feedback. I will correct the spelling mistakes next chance I get, as well as that little tip about Allen giving directions. As for the cooks looking the same, I only created a male and female version, but I may add a few more with different faces to add some variety.
Thank you for the feedback. I will add some details each chance I get when I go back to fix the little errors here and there. As for the chamber pot, the pot itself is the clickable, but for some reason the area to click takes up most of the room. I will try to find a fix for this or maybe just use your idea of pondering…
Ok, I believe I fixed the respawn issue. I put it in a bigger room, should solve the problem. I also added a few little details to some rooms, moved some encounters around, and added music, boss music, and victory music, yay. I'm sorry that your rogue has issues. Do you think maybe it's too difficult? I only tested it with…