Just character bind any item that's need rolled. Suddenly people only need on stuff they need on that character, unless they desperately "need" that 30 copper.
Firstly, you can have one of every class plus a spare slot for $10. Less than a months sub on most MMOs. Secondly, pretty soon there will only be one server anyway. Thirdly, one "server" doesn't mean one physical server. Remember the game is instanced. There could be 100 servers, but only one in game server. 20 servers…
It is based on the damage dealt... However, the average damage dealt by it with up to date gear is around 1/10th of your HP pool. You regain 10% of damage dealt. Therefore it's around 1% of your HP. The HOT element is 50% of the healing itself. So in this case you'd have a 1% heal and a 0.5% HOT. 10% of damage done is fine…
You can add a HOT to it at the end of one of the paragon path feat trees. Unfortunately it's 50% of the base heal, and with the base heal being so low it'll be just as pointless. One hit taken (not a telegraphed hit, just a normal swing) can negate it.
It's a good single target dps attack anyway, which is something the class lacks, so I prefer it to shout. But seeing as the healing is it's defining thing it really needs to pack at least some punch.
That's rather silly, seeing as we have access to the weekend betas. Why would you lock half of your beta players out of the beta forum and ask them to report issues through a third party? I'm having a few BSOD and crash issues, so it'd be awesome to know if this was a thing or just my PC dying on me.