As of today is still happening. Frankly I lost all hope months ago after a boatload of reports got no answer. I trust Andy and I hope we'll get some answers this time. @strumslinger if you need any help in reproducing the bug let me know. I can't do a dungeon without it ;)
I have been having the same problem with Epic Demogorgon, it just makes my client crash. I have a GTX660 and I've resolved by switching to directx 9 and disabling Dynamic Lighting. Hope it helps ;)
@asterdahl I was very pleased with the direction the "BOT Wars" were taking. This throws it all in the toilet. The first thing I thought when I read "BoE" was: "My god they are gonna have a field day with this!" But maybe I'm just crazy...
After trying the new skirmishes: Prophecy of Madness: way and i mean waaay too easy and franky quite boring. After getting a gold in each phase (about a minute in) I don't see any reason to keep closing the tears and me and my team ended up just waiting for next phase to start. Either set a fixed number of tears to close…
Frankly I'm baffled. You promised you would look at the AD costs in the new economy and this is what you came up with? Amazing. I would like to know what's the logic you're following. You cut the prices of marks in the bazaar because they don't fit in the new economy but leave untouched the costs of companions upgrades,…
Thank you for monitoring and adjusting the prices but I urge you to consider lowering considerably the prices of the Stronghold upgrades. Those are fixed AD prices too and with the new economy system they need an adjustment ASAP.
Something really must be done about this, you can't bottleneck this entire game with this stuff. I admit I dindn't realize the problem on preview or I would have screamed bloody murder to get you to notice this, remove the cap and reduce the drop or cap it hourly but please change something. I appreciate all your hard work…
Thank you for all the fixes! Just one thing: Undead Giants Heroic Encounter: Fixed an issue where the health bar for the two giants would draw forever once a player entered combat. This is a problem not only related to that encounter, I found it in other HE as well as eLoL. Hope the fix works on everything :)
Ok maybe that's the problem. There was only one empowerer visible/targetable in all the encounter, and when he appeared we weren't able to reach him due to the damage being dealt by the dragon. Maybe there were other empowerers hidden to us?
I agree, I was about to post the same thing, there's definitely something wrong there and I can't even verify if the exchange rate is still 1000:1. Fix it please, Thank you
Got a response for my ticket. I was told that a respec token should solve the problem. I sincerely hope you don't expect me to buy one at my expenses for a mistake that is clearly on your part. Having said so in response to the ticket I await further developments.
Many GWFs have lost the ability to activate Unstoppable after being interrupted during respec by the crash after the Mod 6 launch. I don't see this issue in the patch notes and I can't get any feedback from the GMs and developers. Are you aware of this issue? Is something being done about this? I'm all for a good challenge…
Talking with other players we all have in common that we started the respec before the first mega crash and got cut off in the middle of the respec. So since we dindn't cut off the power I would really like to know what the developers intend to do about it. I don't want the moon a simple "we're looking into it" would…