test content
What is the Arc Client?
Install Arc

Comments

  • I don't know who you are asking a question, but I'll answer: Neverwinter TR daily power can 1 hit any other class in the game on a critical hit 1) It has high damage 2) It ignores armor So even if you have 80% mitigation and 50% deflect etc, you die :). From 100%-> 0% health = 1 hit
  • Ive played countless matches of PvP as a GWF and from my viewpoint the TR is balanced on the edge of a knife. I've seen rogues being facerolled as much as the opposite, but talking abit nerfing or changing their daily to damage less or perhaps offer some kind of cc, dot or target healing reduced for x amount of time, is…
  • In PvP balance is everything, some has high damage, others alot of cc, utility, heals, armor, mobility survivability etc. This skills completely removes the strong side of 3 of the classes in the game, being, Cleric, GF and GWF: Cause survivability isn't really something you brag about when you get 1 hit. From a PvP…
  • Im sure the bleed is not worth it if the feat you get is "Powerful challenge" from T2 of the Sentinel spec. Reasons: 1) "Powerful challenge" is a passive power that makes you deal 15% more damage to marked targets, that powers like "Daring shout" will provide. The Marks sticks for 10 secs, gives you determination at the…
  • Thanks for the great service of comparing the different editions. I made a GWF aka G. Nerfed F. aka G. Thrash F. in the open beta launch and had a instinctive feeling that the feats had been changed cause most of them seemed almost to weak. Deep Gash for instance and now I understand, it was designed at 1 point to actually…
  • Nice informative thread, all around. I read it all. This class could be awesome with some adjustments. My biggest concern is that the class relies too heavily on "Slam" and "Unstoppable" for any kind of less than mediocre damage, and these abilities are not 100% player controlled. This leaves the class with few options,…
  • Hello, Destroyer is of GWF's passive power, that stacks up to 3*4% (with 3/3) extra damage. It stacks when you hit more than 3 opponents in 1 attack and the stacks last 6 seconds.
  • Im not expert, but I'll name a few reasons from my own experience : it reduces cooldowns on attacks with the feat in "Battle Awereness" "Savage advantage" can do same damage if used in close combat (2 push attacks followed by the 1 charge attack with knockdown) Function as a combat opener with decent range = charge attack…